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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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VERSION 1.1 NOW AVAILABLE. LINK BELOW.
As you if you didn't have enough annoyances in your life, here comes another one ![]() I've had various experiences while testing this--enough that I know luck is a huge factor. Don't count on luck though!!! You'll need patience and perseverance at times. Also, if you haven't been solidly contacted for 20+ minutes, it doesn't mean you have gotten away. It only means you've had a good 20 minutes ![]() Recommended Use: 1. Realtime 2. Give as small an aspect as possible to the escort(s). Point your stern at them. 3. patience 4. Patience 5. PATIENCE (this is not for those who want fast and furious action) File Changes: Along with AI_Sensor changes, I've also changed some audio files. I did this because I designed the whole mod as a package to provide an effect. It's my attempt to recreate the nuances of "sweating it out", something most WWII Veterans endured. Later, I may split the sensor out for a stand-alone so people can choose their own sounds. But for now, please try it the way it's packaged. I think most of you will like it! Included in the package are 2 scenarios (HK_Peto1 & HK_Peto2). These are simply 2 Hunter Killer scenarios to introduce you to what this mod does. I recommend using them NOT to shoot at escorts, but to learn how to evade. My tactics have changed since I've been using this but I won't tell you how ![]() Note!!! This is Beta! PLEASE report back your experiences! This is the only way I'll be able to determine "an average" experience and tweak the mod and make it what YOU want! Information that would help: 1. Date of escort encounter 2. What escort class(es) encountered 3. Weather Conditions It's a Buggar! Good Luck! Currently for all versions of SH4 AFTER PATCH 1.4: http://files.filefront.com/Prolonged.../fileinfo.html AVGWarhawk has asked some Very Good Questions , so here is my "Additional Notes" section: ------------------------------------------------------------------------------------------ 1. The included scenarios are supposed to be tough. I'm throwing in a couple Bad case scenarios so you don't unwittingly blunder into them in career mode. I suggest trying the included scenarios with external view ON. (You'll probably never hear that from me again btw). It will give you a chance to see what is different. I've had to adjust some of my own methods of evasion to be successful! "Personally, I've been able to elude the DD team easier than the lone SC, I think mainly because of the weather. I've also tested this in career mode and have had times when I could just slip away. Then there were other times where it was brutal." (My quote from a later post in this thread) 2. There has been reported CTD problems with scenario HK_Peto1. I'm looking into it. If it happens, please post which mods you are using. (Looks like it may be the difference between TM and RSRD. I've now made two versions). ------------------------------------------------------------------------------------------- Notes on Version 1.1: One of the big changes I've made with 1.1 is the effectiveness of Thermal layers. In the stock game, I think they are far too common. However, I didn't want to eliminate them entirely so I just "turned them down". A lot actually. They will still help you but don't think that since you're beneath one you can go have supper. Chances are--if you do--you'll come back to a sunk boat and sad crew. -------------------------------------------------------------------------------------------- You may package this with other mods but credit as appropriate. Not for Commercial use: if you make any money off this I want half and the other half goes to Neal at subsim.com!!! Without Neal, none of this would be happening so Donate Today!!!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-06-07 at 08:07 PM. |
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#2 |
Canadian Wolf
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Thanks for your work on this Peto, downloading now
![]() ![]() Edit: Just saw the TM reference, nice!! RDP |
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#3 |
Lucky Jack
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I'm loading it up!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Lucky Jack
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Just a note: I loaded with JSGME and it overwrote the ROW sound mod only.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Lucky Jack
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A bit of confusion here. You have two threads, this one and prolong evasion. Is this just one mod or are you going somewhere with the other thread as a separate mod?
I did however take out the ROW creaking sounds and re installed after I place this mod in so I can have the creaking noise.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
The creaking sounds are there. They will get louder as you go deeper. I did this so it's easier to hear incoming escorts from farther out. That has been a very important aspect in my experience so far... Happy Hunting...er...evading!!! ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#7 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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First off I just would like to say thank you for all of the hard work youve put in. I downloaded the first version when it came out and really wish i could give you some feed back, However on my first patrol I simply was never detected. But this is a good thing and puts a smile on my face. Just got through with downloading v1.1 and am about to begin 2nd patrol, hope i get some results. BTW i really like how you didnt tweek enemy AI before detection.
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
1. Date:2. Escort(s) Class(es):3. Weather Conditions Thanks claybirdd!!!!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#9 |
Lucky Jack
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Claybird, the best thing here is Peto did not make all the AI super hunters. It is a mix of deadly mofo's and regular rookies. So you never now what you are up against until it is to late.
Peto, I'm have a death wish patrol. I'm commanding S-41. If a killer subchaser gets a hold of me.....things will get ugly very fast! Keep up the good work. My S class crew is puckered already. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Canadian Wolf
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Just saw the new version is posted, nice
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#11 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Just finished my personal record. Old S-Class (S-39), 1 Task Force attacked and no damage. Started out evasion with 4 escorts on me, eventually 3 left leaving 1 persistent pest behind. Took the S-39 to the Crushing depth of 250 feet
![]() just over 6 hours. Thank devs for the pause game feature ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#12 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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I love this mod, It adds just the right touch when coupled T.M.(IMHO)
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#13 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Thanks for the feedback Gentleskippers! Very glad you're enjoying it!!!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#14 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Peto,
I use too your mod and I think that he make SH4 IA better than SH3 (for me). ![]() I love it. Best regards, Jean |
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
![]() The difficult thing about sonar and SH3 is there are so many variants. Early war (123/128 active sonar models) are pretty much the same as the Type 93 that the Japanese use in SH4. But then you start getting into the Q types and 144/147 Sword--those worked very differently than conventional sonar. Type 147 for instance, had to be aimed by the sonar operator. It was much shorter ranged as well. Allied escorts with Type 147 typically had another active system installed as well--a game limitation that poses a challenge. I'm currently looking ahead and think I've figured out a way to model those challenges accurately. We'll see when the expansion pack hits the shelves ![]() Thank You Again!!! Peto
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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