SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-07, 06:27 PM   #1
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Passing thermal layer and DC's attack?

These are two questions:
1. Passing thermal layer makes me invinsible to passive sonar at ahead slow or with silent running? Is it working for real or it is just for show?
2. When under attack by destroyer, what is the best evasion tactic?
  Reply With Quote
Old 03-24-07, 06:31 PM   #2
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

1) Yes it is in. I have noticed that some of my more distant contacts were lost after passing the layer. However, it won't make you invisible. At least, it shouldn't. Enemy destroyers should still be able to detect you, but they have to be much closer to you than normal.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 03-24-07, 06:33 PM   #3
daft
Captain
 
Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
Default

Don't know any definitive answers to any of your questions, but I usually wait until the destroyer is almost on top of me and starts speeding up for his attack run. I ring up flank speed and and give a little rudder to either side of his path (depending on the angle of his run) to get out of the kill zone. As soon as things settle down after the detonation I slow down, go to silent running and creep a little deeper depending on how close the ash cans came.
__________________
And God said: \"Let there be Narrowband!\"
daft is offline   Reply With Quote
Old 03-24-07, 06:36 PM   #4
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

But when you are at ahead slow, what the good use of decoys?
  Reply With Quote
Old 03-24-07, 06:38 PM   #5
daft
Captain
 
Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by GakunGak
But when you are at ahead slow, what the good use of decoys?
I've never used the decoys in SH4 so I don't really know how effective they are yet.
__________________
And God said: \"Let there be Narrowband!\"
daft is offline   Reply With Quote
Old 03-24-07, 06:42 PM   #6
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Henric Edwards
Quote:
Originally Posted by GakunGak
But when you are at ahead slow, what the good use of decoys?
I've never used the decoys in SH4 so I don't really know how effective they are yet.
What I really meant was what the good use when you have to be far away from them, and when you speed up, destroyers will hear you anyway....
So, to not being heard at all is the all-stop ring?
  Reply With Quote
Old 03-24-07, 08:12 PM   #7
RedHammer
Loader
 
Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
Default

That`s why, as previously explained, when far away, fire decoys, run silent, go deeper. Just keep away from those deadly ash can`s until those DD`s are empty of them.


S! to all

Your Friend in the Pacific

RH
RedHammer is offline   Reply With Quote
Old 03-24-07, 06:41 PM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by GakunGak
But when you are at ahead slow, what the good use of decoys?
There´s two ways how I use the decoys. If the DD is close, I fire one up go to flank speed for a 2-3 seconds and change my depth. But if the DD is far away, like if I am leaving a port which I raided just moments ago, I fire up the decoy and continue on silent run.
Dowly is offline   Reply With Quote
Old 03-24-07, 06:36 PM   #9
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

The layer certainly causes some transmission loss, but does NOT make you invisible IRL in most cases.

PD
PeriscopeDepth is offline   Reply With Quote
Old 06-14-07, 08:13 AM   #10
Cobra_mkII
Watch
 
Join Date: Dec 2006
Location: Britain
Posts: 21
Downloads: 31
Uploads: 0
Thermallayer is modelled

Quote:
Originally Posted by GakunGak
These are two questions:
1. Passing thermal layer makes me invinsible to passive sonar at ahead slow or with silent running? Is it working for real or it is just for show?
2. When under attack by destroyer, what is the best evasion tactic?

Just to prove the layer is modelled-
Flavoured to Taste modified the thermal layer:

"/DATA/CFG/SIM.CFG
------------------------
- ai cannons max fire range from 6K to 9K
- Ai cannons / Max error angle from 3 to 4
- lost contact time from 15 to 30 mins
- visual / enemy surface factor from 400 to 150
- visual / enemy speed factor from 15 to 9
- Visual / light factor from 1.0 to 2.0 (2.0 to 1.75)
- hydrophone / sensitivity from 0.03 to 0.04
- hyrophone / waves factor from 0.5 to 0.95
- hydrophone / noise factor from 1 to 0.35
- hydrophone / thermal layer attun from 3.0 to 2.0
- sonar / detecton time from 20 to 10
- sonar / thermal layer attun from 5.0 to 4.0"

So run silent run deep

If I have been detected I run and dive at flank, just before the thermal layer I launch a decoy, switch to silent running and turn away. My flank speed will allow me to drift away from the decoy (which is above the thermal layer) while I creep away below it.
Cobra_mkII is offline   Reply With Quote
Old 06-14-07, 12:34 PM   #11
TheSatyr
Captain
 
Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
Default

I creep beneath the layer. If I get dropped on I go to flank and get out of the way,then start creeping again once the noise from the DCs settle down. I never use decoys since the US subs never had them in WW2...including them in the game is one of my biggest beefs with the game...completely un-historical and un-realistic. (Sort of like having Lancasters with upside down US markings...heh).

Course if I'm caught in shallow water my tactics change. I still creep but I try to keep heading towards deeper water. And when I go to flank when I get dropped on I keep my course heading towards deeper water and hope the DCs drop behind me.
TheSatyr is offline   Reply With Quote
Old 07-09-07, 02:05 AM   #12
Farinhir
Loader
 
Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
Default

The reason you become more difficult to detect under a thermal layer is because sound travels at different speeds with different pressure and temps in the water. This along with the cylindrical spreading and signal absorbtion from the layer make it harder to find a sub that is under a thermal layer. There are more factors that would cause this. One is the fact that sound likes to bend in a path that will allow it to move slower. Another is "Ray Propagation Theory". Sound in water can be represented as a vector or ray.

Ray Propagation Theory states that:

1: RAYS will change direction when passing through two mediums of different density. This is Snell's Law. Crossing a thermal layer would count as passing through two mediums of different density.

2: Sound will bend towards the region of slower sound speed.

Because of these factors, when you cross a thermal layer you can find that most of the area is a shadow zone.

A good source of information on this is a powerpoint found on Berkley's navsci area (something I stumbled upon). Most of my information is from there.

Source PPT:
http://navsci.berkeley.edu/ns401/NS4...ound%20mjh.ppt

Read the instructor notes that were included with the slides. They give a lot more info.

CHeers,
~F~
Farinhir is offline   Reply With Quote
Old 07-09-07, 08:56 AM   #13
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@Farinhir: THNX for the link, ya rule!!!!!!!
  Reply With Quote
Old 07-09-07, 09:11 AM   #14
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

I know one thing I am sick to death every so often setting out on patrol hearing about every ten seconds Passing thermal layer in that robot voice.


Moving on, when I attack a convoy on silent running nice and deep and if all is in place I slowly come up to have a look and make my final decision.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 07-09-07, 01:25 PM   #15
tycho102
Ace of the Deep
 
Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GakunGak
These are two questions:
1. Passing thermal layer makes me invinsible to passive sonar at ahead slow or with silent running? Is it working for real or it is just for show?

2. When under attack by destroyer, what is the best evasion tactic?
1. In the stock game, it attenuates sound by something like 30%. Several mods change this down to 20% or less.

2. Dive as deep as possible. Run at 1kt when they're right over you, 2kts when they've moved off a little bit, 3 or 4 knots when you can. Your best best is to always dive at 4 knots just after firing a salvo, and turning ninety or more degrees to take you away from the firing position. Once you get some depth (60+ meters) and the torpedoes have impacted, reduce speed as the destroyers close in. You are better off using approach and attack configurations which don't put you in the position of being detected. The "dead stick" approach works in every case I've used it, in deep water.
tycho102 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.