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02-16-19, 08:02 AM | #1 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Object borders in bunker, can they be removed?
Hey all, I would like to know if the borders inside the bunker can be removed so I can walk around the entire bunker when I am there and not only at mission start by using the free cam....
So basically : This would be especially handy for me since I am trying to make a SH5 short, so for the storyline I need to be able to walk into the now closed off section.
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02-16-19, 08:58 AM | #2 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You are probably looking for something similar to that:
http://www.subsim.com/radioroom/show...67&postcount=3 Don't get confused by the name: the author of the "Open Bunker" is our friend Jeff Groves, a.k.a Privateer, a.k.a Madox58. He never released publicly this mod (I think for him it was more a proof of concept than a real mod), and the last time we talked about it - a few weeks ago - he told me that he couldn't find anymore the relative files on his HD, but he also added that, if needed, he can redo the work |
02-16-19, 11:57 AM | #3 |
Village Idiot
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It was released in that thread.
Mediafire whacked the file years ago and I lost the copy I got a few years later. TDW's editor could do the work if it can handle the bunker file now. You only need to change one 3D mesh to do a full walk around. The gate is in another mesh so to remove that you'd need to edit that mesh. I worked directly in a hex editor to change verts to do my version. |
02-16-19, 12:21 PM | #4 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you Jeff!
What you say makes perfect sense to me. TDW's Editor can open the bunker file, so editing it will be hopefully possible. The mesh that needs to be edited is called Collision_Bunker_Int_01 |
02-16-19, 12:30 PM | #5 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Let's see of I can get the TDW editor to work. Dunno if it is in my files, can't remember. But if it does not work, can I use 3dsMax?
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02-16-19, 12:35 PM | #6 |
Village Idiot
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Export the collision mesh and then edit it in Max.
Then re-import it. If you open it to much? You could walk above the water or out the ends of the Bunker. You might want to export the main bunker part to create the new collison mesh to avoid that. |
02-16-19, 12:36 PM | #7 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You should use TDW's editor to export re-import the mesh I mentioned below and 3dsMax for extending it to all the pens in the bunker
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