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07-25-19, 02:33 AM | #1 |
Torpedoman
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The same thing throughout the campaign?
Hi, I need your help again!
I started the campaign at the beginning of the war, I made 20 patrols in two years and already the game has become predictable. I installed some mods but the problem remains. Practically, get out of the harbor, during the day sail in immersion, surface at night, go to the patrol area for 24 hours and in 99% of situations you encounter a single merchant... end the torpedoes or fuel and you return at home. During this time you manage the crew. I met a convoy three times but I have not met a carrier, a battleship. I passed through the English Channel once and it was something new. The war lasts for three and a half years, and I still have about 30 more patrols to do, but if I do the same thing, how can I not get bored? Maybe the idea of a dynamic campaign through which you do the same is not the best choice!? What do you think? |
07-25-19, 05:03 AM | #2 | |
Swabbie
Join Date: Jul 2018
Posts: 12
Downloads: 94
Uploads: 0
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think the megamods have solved this problem for years now, making SH3 the unsurpassed version of longevity for general approval. |
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07-25-19, 09:38 AM | #3 | |
Torpedoman
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As far as I know Il-2 Sturmovik has even greater longevity; but this matters less. From what I read, LSH3 and WAC require a better PC than mine. NGYM and CCoM, I have not studied them but GWX is workin on my laptop and looks ver good! But is there a general opinion on this forum about what I said? |
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07-25-19, 12:00 PM | #4 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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This is called Campaing. And you can go through any of them. Atlantic, Mediterranean, Black, Baltic Sea and Indian Ocean. I met not only single vessels, but also aircraft-carrying shock groups. Sink them all!
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07-25-19, 12:23 PM | #5 |
Torpedoman
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Wich mod sir?
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07-25-19, 01:32 PM | #6 |
Sailor man
Join Date: Jun 2011
Location: On Patrol
Posts: 46
Downloads: 264
Uploads: 0
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You don't need MODS to be successful at sinking ships, you have to navigate the proper convoy and single merchant ship routes; there's a pull down map on the navigation chart screen. There are frequent map updates during patrols indicating contacts as well; intercept the contacts and send them to the bottom. There are a few training videos to help you in the forum. The Newbee guide in this forum is full of information and will make you a successfull Kaleun in no time. Enjoy.
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07-25-19, 01:50 PM | #7 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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First of all, these are Poul for GWX campaigns. Red Baltic, Mediterranean, 30th Flotilla, 10th Flotilla in France forever. And USAM from Wreford Braun (WB). And etc. For example https://www.subsim.com/radioroom/sho...26&postcount=1
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07-28-19, 11:27 AM | #8 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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I would recommend two mods. Submarine tracking room by LGN1 and Mid patrol orders by Wreford-Brown. First will send planes and hunter killer groups after you if stay in one location and keep scoring tonnage. Latter will give you new patrol grid at request every time you save/load. Conditions permiting.
These two in conjunction with several others keep me coming back. Waiting för autnum...
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Himmel, sukeltakaa! |
07-28-19, 11:59 AM | #9 | |
Ocean Warrior
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1. Are the hunter-killer groups based on the historical dates, or do they appear the entire war ? 2. Is the new patrol grid function any different than the one in Stiebler's patch ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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07-29-19, 10:45 PM | #10 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Very. All you have to do is sink one ship and send a contact report. BdU will answer and send you to a diffirent grid or orders to stay put. Save/load and it randomly selects a new one.
__________________
Himmel, sukeltakaa! |
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07-30-19, 07:43 PM | #11 | |
Ocean Warrior
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Quote:
Thanks. Nice thing with Stiebler's version, don't have to sink a ship first or do the SH3 save/load/fingers crossed dance.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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07-31-19, 02:42 AM | #12 | |
Torpedoman
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Quote:
The idea is good because it energizes the action. What are the other mods that make you come back? |
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