SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
07-01-15, 06:16 PM | #1 |
Watch
Join Date: Dec 2001
Location: Sydney, Australia
Posts: 15
Downloads: 1
Uploads: 0
|
"Objects in Space" - if Space Ships were Nuclear Submarines
So, I debated whether to put this here or under 'projects', but in almost every way I think it makes more sense to post here. (But I won't be irked if a Mod moves it)
So, I've been a long-time SubSim lurker, player and gamer. And also a coder. Three years ago I began a game development studio with my brother, and I've been toying with building a sub sim for most of that time. The result, just announced, is something very different, but that I think will interest quite a few folks here: Objects in Space is not a sub-sim, technically - it's a space trading game. But instead of flying around with a joystick, every part of this game is built around modern nuclear submarines. It's even in 2D, with nebulas and asteroid fields providing some break-up to the environment. Aesthetically, we've borrowed heavily from the cold war submarines we've visited at museums, but with what we're calling a sort of 1980s "modem-punk" style. It looks like this: The interior of the ships are 3D-modelled, but I've built a virtual screen system so I can render shiny, submarine-like 2D control systems on each screen. They're a sort of half-way between 688(i) and the interior of the Russian space craft from 2010: The Year We Make Contact. The main mechanics involve stealth, emissions control and plotting a solution on enemies (or just avoiding them). Unlike sub sims, I could make this a lot more configurable than a real sub would be, so your ships are fully customisable. You can yank out one system and replace it for another, and even define which systems you want on or off during EMCON mode. Anyway, I'm hoping some of you are interested. It's just been announced, and it's in alpha now, and I'd love to hear what those of you who share my love of submarines think of the idea! You can read more at the game's web site, but please post me questions here if you've got any! http://www.objectsgame.com/ Rohan Harris Flat Earth Games Sydney, Australia |
07-02-15, 03:04 AM | #2 |
Ocean Warrior
|
Looks great!
__________________
Grumpy as always. |
07-03-15, 01:06 AM | #3 |
Sailor man
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
|
The picture is impressive. You do not want to record video?
|
07-09-15, 07:46 AM | #4 |
Watch
Join Date: Dec 2001
Location: Sydney, Australia
Posts: 15
Downloads: 1
Uploads: 0
|
Thanks! Video is coming, but we wanted to make sure we could show a full combat encounter, and we're still putting sound in place too, so we wanted to fix that up a bit first.
|
07-09-15, 01:34 PM | #5 |
Sailor man
Join Date: Jun 2014
Location: Russia - Astrakhan
Posts: 43
Downloads: 0
Uploads: 0
|
Well, I'll wait
|
11-07-15, 03:52 PM | #6 |
Watch
Join Date: Dec 2001
Location: Sydney, Australia
Posts: 15
Downloads: 1
Uploads: 0
|
The gameplay video is out! It's an early combat alpha, but you will clearly see where we've taken heavy inspiration from submarine warfare.
In fact, it's only going to get more subsim-like as we work on it. Sensors suites are next! |
|
|