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11-28-22, 06:43 PM | #1 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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Development updates - Unity version
Hey everyone!
I have taken a quite drastic turn and decided to port the project over to Unity! My own engine sadly couldn't keep up with my needs. It has taken some time, but as you'll see, it's been well worth the time investment! Battleship Command is a naval war simulator set in the second world war. It's simulating the technologies of the era including the naval vessels, aircraft and the development of radio and radar. The player focus will be on controlling a single battleship hands on and to some extent manage the strategy of other units both naval and air.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
11-29-22, 01:20 PM | #2 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
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Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
11-30-22, 04:40 AM | #3 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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Quote:
Thanks Sonarman! Yes, after working with my own engine for a few years, Unity is a breeze :-) One of the biggest advantages is that you can use C# in Unity, which I prefer. My own engine was written in Pascal , an old language. Don't ask why, haha!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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11-30-22, 07:23 AM | #4 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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If anyone likes Discord, you can find my channel here: https://discord.gg/DtHGqb7Ucx
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-07-22, 05:40 PM | #5 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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Here's a few new screens to enjoy!
Currently I am working hard on AI management, specially your control over AI in your fleet. Like setting their rules of engagement and which targets to attack. If you don't set a target, they will do the prioritizing themselfs.
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-25-22, 03:54 PM | #6 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 771
Downloads: 15
Uploads: 0
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Happy holidays! I've been spending some time on the radar and finally added a feature I've been wanting for a while, that the radar detects land masses!
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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