SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
05-01-19, 03:58 PM | #1 |
Engineer
Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
|
Will Uboat support/allow Modding?
I'm using Reshade now. But I was wondering if the game will support modding like Silent Hunter did.
|
05-01-19, 04:26 PM | #2 |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
From what I understand, modding tools will be released this summer.
__________________
Active member of the 'Church of SH4'
|
05-01-19, 04:46 PM | #3 |
Silent Hunter
Join Date: Jan 2006
Location: UK
Posts: 3,750
Downloads: 11
Uploads: 0
|
yep, modding SDK is scheduled for summer.
Oh god that reminds me, I was gonna have a little dig around the games files, it actually has some modding capability already in the form of just editing some values in some Excel spread sheets but there is not alot of sense in modding an Early Access game that gets patched on almost a daily basis. honestly, I think if someone wanted to take Uboat and mod it to play exclusively like SH3, i think it will be absolutely possible with the finished product. Though If you get in to it properly, I'm not sure you want to do that. Last edited by JU_88; 05-01-19 at 05:02 PM. |
05-01-19, 07:05 PM | #4 |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
I need to transfer my radio music from Wolves of Steel over to this. Shouldn't be a problem, I hope.
__________________
Active member of the 'Church of SH4'
Last edited by clayton; 05-02-19 at 12:47 AM. |
05-02-19, 08:11 AM | #5 |
Engineer
Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
|
That is great news!!
|
05-03-19, 07:27 AM | #6 |
Swabbie
Join Date: May 2019
Posts: 7
Downloads: 0
Uploads: 0
|
Unity engine should support surfacec ships 🤔🏴☠️😄
|
|
|