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09-12-10, 07:48 PM | #1 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
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[REL] IO_StrategicMap - mod for navigation map
IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
================================================== ============================ ================================================== ======================================== In version 4.0 added paper textures and plastic textures Now stylized mod maps on the table in the CR This mod is an assembly of mods to improve the navigation map view. New version 4.2 (for NewUIs with TDC 7.1.0 - v4.7) In version 4.2 added user option control on / off plastic texture, fixes a problem with the borbers, the closing figures of the coordinates. The new version this mod is now divided into 5 parts: The first 5 parts - the independent mods for different interfaces; IO_StrategicMap_4_2_for_stock - mod for stock gameNote Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith. Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py While there are 4 options: on / off Dripped;Notes for IO_StrategicMap_x_x_for_TDW: Activate IO_StrategicMap_x_x_for_TDW in the JSGMEThe fifth part is a supplement and extra mods for our mod, they can be used separately from our mod. Part includes the mods and additions: 1. IO_ShapeTextures_NO_mod - no color of countries; install optionalConflicts and problems: Seen a significant conflict with Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II, which manifests itself in unreadable the missions text on the map. To avoid this problem, the mod should be installed after Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II. Download IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones Download IO_StrategicMap_4_2_for_stock Download IO_StrategicMap_4_3_for_Ui-Boat V4.14 Download IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta Download IO_StrategicMap_7_4_2_for_TDWv742 Download IO_StrategicMap_7_5_0_for_TDWv750 test Download A_set_of_mods_for_IO_map Thread on sukhoi.ru Credits: Illyustrator - author of idea, graphic, primary build, manuals;Obelix - programming, ensuring compatibility with the mods of the interfaces, text part; Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing; TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support. Used his scripts; reaper7 - advising and support; naights - idea and basic textures for plastic cover of map; Prizrak (Wraith) - idea and basic paper textures for map; DrJones - Used his scripts.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... Last edited by Obelix; 11-08-13 at 03:32 AM. Reason: new version |
09-12-10, 08:45 PM | #2 |
Grey Wolf
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thanks, looks great
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09-12-10, 09:11 PM | #3 |
Ace of the deep .
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This looks superb . thanks .
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09-12-10, 11:06 PM | #4 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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How about 1920x1080 resolution or does it really matter? BTW great mod!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-12-10, 11:27 PM | #5 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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What you have installed mod of interface? (So we must add for resolution 1920x1080)
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... Last edited by Obelix; 09-13-10 at 12:34 AM. |
09-13-10, 12:51 AM | #6 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Added Fix mask map for resolution 1920x1080 for stock, R7_2.0 and TDW_4.3.0
See post №1
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-11-14, 11:26 PM | #7 |
Watch
Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 274
Uploads: 0
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IO Map doesn't show harbour locations
Thanks much for this great mod, I believe something in my installation may not be aligned because of following issues:
1. Port/harbour locations are not showing on the map. 2. Attack disk has map switch but it doesn't come to view 3. Nomograph can't be hidden 4. Stock map tool icons don't hide I'm using version IO_StrategicMap_7_5_0_for_TDWv750 test of this mod along with the corresponding version for Sober's Mega Mod. I believe I changed a few options for the Map and Attack disk by using the TheDarkWraith's Option editor ... what options can't be changed? Thanks for your advise ! Regards, Mario |
09-16-10, 02:47 PM | #8 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):
After clicking "Ok" the game starts properly. Edit: I run my game in 1600 x 900 resolution, so I installed MaskMap 1600 x 900. Yet the stamp on my map is egg-shaped: This is the order I installed the mod in: Also I think that the mission orders button/icon (in orange circle on my screenshot) doesn't fit here aesthetically. It looks Microsoftish, doesn't go well with the filthy map looks or the other "hand-written" icons (ports, airports, destinations).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-16-10 at 03:11 PM. |
09-16-10, 04:31 PM | #9 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Yes, JSGME warns, that Block Nomograph navigation map is already registered in file Page. We do not add the new Block, and we replace the ready. Probably IO_StrategicMap the first which after NewUIs_TDC_ByTheDarkWraith and HiDef Realistic Interface V2.0 repeatedly replaces file Page navigation map.ini
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09-16-10, 04:35 PM | #10 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
How do I get rid of it?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-16-10, 04:41 PM | #11 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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We have solved to simplify installation IO_StrategicMap_1.1. One File "Mask" is Used only. Under sprain on the Whole screen and is got "Egg". On the other screen he looks orderly. We to return to old concept?
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09-16-10, 05:02 PM | #12 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
Same in Russian: Эта печать яйцевидной формы выглядит очень плохо и портит эстетическое качество Вашего мода, так по моему - да, Вы должны зделать все что нужно, чтоб это исправить. Но я тоже понимаю важность простоты процесса инсталляции, так это может быть для Вас сложный выбор. Но в конце концов Это Ваш мод.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-16-10, 05:16 PM | #13 | |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Quote:
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09-16-10, 05:20 PM | #14 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
If you open up Page Navigation Map via the menu editor you will find 2 items with the same name (Nomograph) just change one of them to something else eg Nomograph 2. If that item is being called in the Page navigationmap script as well the name will have to be changer there to match. |
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09-27-10, 08:42 AM | #15 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Could you possibly add 1440x900 resolution?
That would be great
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