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09-17-08, 01:39 PM | #1 |
Gunner
Join Date: Feb 2008
Posts: 98
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AI flack gunners shooting angle
I was wondering how to fix it,since I find that the 20mm gunners are aiming at too low an angle.I have op monsun v400 and s3d btw.any help appreciated.:hmm:
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09-17-08, 02:30 PM | #2 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
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You mean the fact that they aim completely wrong? once it took my gunners 2 hours to shoot a catalina...
On my pc it seems to depend on the plane i'm facing, as they aim correctly at zeros and most other stock sh4 planes... It'd be great if someone could fix it, but I don't think it's possible, since it seems they do aim right, they only aim at the wrong position. Maybe some hidden 'aim' node not showing up in s3d...:hmm: |
09-22-08, 01:44 PM | #3 | |
Stowaway
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Quote:
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12-15-08, 07:28 AM | #4 |
Swabbie
Join Date: Dec 2008
Location: Hong Kong
Posts: 6
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Are your flak guns like this and can't rise up anytime ???
Just like this angle Last edited by |RR|RazGriZ; 12-15-08 at 07:28 AM. |
12-16-08, 10:04 AM | #5 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Have you checked the sim file and the turret entries? (I have not looked at subs, but I assume they have them like ships). This defines the areas "masked" by the ship.
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12-17-08, 03:18 AM | #6 |
Swabbie
Join Date: Dec 2008
Location: Hong Kong
Posts: 6
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I have checked it already and can't find any problem about the flak .
Then i changed the two 20mmSingle to 20mmVieling . Here is the photos , Or 37mmTwin , |
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