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Old 04-03-08, 03:10 PM   #226
oscar19681
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Oh i allready saw on page for that it is. One more thing where can i find the VIIB mod when its done?
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Old 04-03-08, 04:45 PM   #227
Rubini
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First post actualized with the new version (IXd2/VIIc/VIIB and the wake bug fix for all uboats)!

@bert8for3: yes, it can be enabled between patrols (saved game).
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Old 04-03-08, 04:47 PM   #228
ichso
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Great!

And now IIA and IID *rubs his hands*
Then I can finally start a new career ^^
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Old 04-03-08, 05:18 PM   #229
Meridian
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Great stuff.

Just in time too. About to leave port in my VIIB for my 6th patrol.
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Old 04-03-08, 05:33 PM   #230
skookum
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And the other type IX boats too?
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Old 04-03-08, 06:54 PM   #231
Reece
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Quote:
First post actualized with the new version (IXd2/VIIc/VIIB and the wake bug fix for all uboats)!
Great news Rubini, just in time for the weekend, thanks!
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Old 04-03-08, 07:17 PM   #232
Ivan Putski
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Thanks Rubini, a wonderful mod. Puts
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Old 04-03-08, 07:46 PM   #233
Kaleu. Jochen Mohr
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this is awsome!

just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel)

or do they co-oporate ?
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Old 04-03-08, 08:03 PM   #234
Rubini
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Quote:
Originally Posted by Kaleu. Jochen Mohr
this is awsome!

just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel)

or do they co-oporate ?
Just the type IXd2, VIIC and VIIB have .dat .sim .val files. All others have only the .val for wake bug fix, so I guess that you will not have problems in a default GWX2.0 installation.
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Old 04-03-08, 08:05 PM   #235
Gairith
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Installed this mod and now I have a problem.....

My wife is mad at be because I won't leave the game......

Very subtle effect on the drains...simply beautiful Rubini!

Did my first dive and the effect on the conning tower blew me away.

The fixed wake looks awesome.

I can no longer play SH3 without this mod!

Excellent work my friend, excellent.
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Old 04-03-08, 08:13 PM   #236
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Kaleu. Jochen Mohr
this is awsome!

just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel)

or do they co-oporate ?
Just the type IXd2, VIIC and VIIB have .dat .sim .val files. All others have only the .val for wake bug fix, so I guess that you will not have problems in a default GWX2.0 installation.
yes, the .dat .sim and .val are the one's that get overwritten by the 2 mods
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Old 04-03-08, 08:16 PM   #237
Rubini
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Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Kaleu. Jochen Mohr
this is awsome!

just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel)

or do they co-oporate ?
Just the type IXd2, VIIC and VIIB have .dat .sim .val files. All others have only the .val for wake bug fix, so I guess that you will not have problems in a default GWX2.0 installation.
yes, the .dat .sim and .val are the one's that get overwritten by the 2 mods
So they aren´t compatible yet. After I finished the main stock playable ones I will go over some uboat mods. Having the templates will be not difficult to adjust them.
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Old 04-03-08, 08:44 PM   #238
bert8for3
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Rubini, just want to say thanks very much for this; it looks terrific . My first try at screenshots (which don't do it justice; looks even better in-game / edit: ie it's a motion effect, so obviously looks better in motion ... in-game you just want to stare and stare at it as the boat plows through the waves ):





edit: oh, and just to check if you don't mind. You say in the readme that it's compatible (materials.dat) with OLCE, just to install WaterStream first and then OLCE. But WaterStream affects materials.dat and so does OLCE? Won't OLCE's materials.dat overwrite then?

Last edited by bert8for3; 04-03-08 at 09:29 PM.
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Old 04-03-08, 08:52 PM   #239
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Kaleu. Jochen Mohr
this is awsome!

just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel)

or do they co-oporate ?
Just the type IXd2, VIIC and VIIB have .dat .sim .val files. All others have only the .val for wake bug fix, so I guess that you will not have problems in a default GWX2.0 installation.
yes, the .dat .sim and .val are the one's that get overwritten by the 2 mods
So they aren´t compatible yet. After I finished the main stock playable ones I will go over some uboat mods. Having the templates will be not difficult to adjust them.
i tested out somthing.... i just found out that your mod and the GWX -VIIC41 Player Sub are compatible, the other one not
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Old 04-03-08, 09:29 PM   #240
CapZap1970
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Rubini:
Thanks a lot!!
Will try it right now. Congratulations one more time!
CapZap
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