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04-03-08, 03:10 PM | #226 |
Admiral
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Oh i allready saw on page for that it is. One more thing where can i find the VIIB mod when its done?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
04-03-08, 04:45 PM | #227 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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First post actualized with the new version (IXd2/VIIc/VIIB and the wake bug fix for all uboats)!
@bert8for3: yes, it can be enabled between patrols (saved game).
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
04-03-08, 04:47 PM | #228 |
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Great!
And now IIA and IID *rubs his hands* Then I can finally start a new career ^^ |
04-03-08, 05:18 PM | #229 |
Frogman
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
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Great stuff.
Just in time too. About to leave port in my VIIB for my 6th patrol. |
04-03-08, 05:33 PM | #230 |
Weps
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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And the other type IX boats too?
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04-03-08, 06:54 PM | #231 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
Uploads: 0
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Quote:
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04-03-08, 07:17 PM | #232 |
Captain
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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Thanks Rubini, a wonderful mod. Puts
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04-03-08, 07:46 PM | #233 |
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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this is awsome!
just one thing... it seems it has to overwrite the GWX - VIIC41 Player Sub and VIIC_41_Play3 (the one with the reworked tower fot the Schnorchel) or do they co-oporate ?
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Gruß |
04-03-08, 08:03 PM | #234 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-03-08, 08:05 PM | #235 |
Planesman
Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Installed this mod and now I have a problem.....
My wife is mad at be because I won't leave the game...... Very subtle effect on the drains...simply beautiful Rubini! Did my first dive and the effect on the conning tower blew me away. The fixed wake looks awesome. I can no longer play SH3 without this mod! Excellent work my friend, excellent.
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
04-03-08, 08:13 PM | #236 | ||
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Quote:
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Gruß |
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04-03-08, 08:16 PM | #237 | |||
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-03-08, 08:44 PM | #238 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Rubini, just want to say thanks very much for this; it looks terrific . My first try at screenshots (which don't do it justice; looks even better in-game / edit: ie it's a motion effect, so obviously looks better in motion ... in-game you just want to stare and stare at it as the boat plows through the waves ):
edit: oh, and just to check if you don't mind. You say in the readme that it's compatible (materials.dat) with OLCE, just to install WaterStream first and then OLCE. But WaterStream affects materials.dat and so does OLCE? Won't OLCE's materials.dat overwrite then? Last edited by bert8for3; 04-03-08 at 09:29 PM. |
04-03-08, 08:52 PM | #239 | ||||
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Quote:
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Gruß |
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04-03-08, 09:29 PM | #240 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Rubini:
Thanks a lot!! Will try it right now. Congratulations one more time! CapZap
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