SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-12-15, 09:04 PM | #196 | |
Bilge Rat
Join Date: Jan 2015
Posts: 1
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I played a lot with Aces of the Deep when it was "state of the art" graphics!!! Aesthetic is as important as physics, and SH5 is better than AotD, sorry. Maybe if they could update sh3 with a new engine.... |
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01-13-15, 04:35 AM | #197 |
Swabbie
Join Date: Dec 2014
Posts: 7
Downloads: 25
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I am old enough (but was in elementary school back then!) to remember probably one of the first (if not the first!) submarine simulations that ever came out. We have gone a long way from there, you can play it online nowadays. I still recall the mission to sink the captured U570 which was so difficult, especially if the rival sub was submerged. You can try it yourself now, courtesy of the Internet Archive.
Enjoy! That said, I truly hope and believe there will be more sub simulations in the future. I think the Silent Hunter series has nailed the spirit quite well. But they need to get their priorities right. As I said earlier: content is not the problem, modders usually provide better stuff. What we need is a good game infrastructure and engine so the whole project is easily moddable and up-to-date to 2015 graphics and physics capabilities. A new sub simulation game should play and take advantage of widescreens and high resolutions (such as the new 21:9 monitors) without patches! Last edited by Kensai7; 01-13-15 at 04:55 AM. |
01-13-15, 09:53 AM | #198 | ||
Eternal Patrol
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Welcome Aboard!
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01-13-15, 10:03 AM | #199 | |
Chief of the Boat
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Welcome Aboard
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-13-15, 11:23 AM | #200 |
Gefallen Engel U-666
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welcome aboard!
nipip! Some of us R still playin' AoD & DC
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01-13-15, 12:11 PM | #201 |
Canadian Wolf
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Welcome nipip to SUBSIM
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01-13-15, 12:38 PM | #202 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > nipip
You Will Always Find Someone Here To Help You Link To My > SH3 – SH4 – SH5 > Posts Step By Step Tutorials & How To Do It. Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. Subsim <> How To Donate <> See The Benefits <> Support The Community http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
01-14-15, 10:11 AM | #203 | |
Hellas
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exactly my thoughts too on what they should have done. now, at these days, the devs team of sh3 doesn't exist anymore so our hopes (my hope) is on individual efforts like,for example, a kickstarter project or on this (which looks really really promising!): http://www.subsim.com/radioroom/forumdisplay.php?f=264
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01-14-15, 10:14 AM | #204 | |
Canadian Wolf
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01-22-15, 05:32 PM | #205 |
Lieutenant
Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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Fun to read this thread that started in 2010, thinking SH6 was on the way.
5 years later, how things have changed.
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02-04-15, 02:35 AM | #206 | |
Mate
Join Date: Mar 2010
Location: Near the port of Rotterdam
Posts: 59
Downloads: 77
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02-04-15, 08:02 AM | #207 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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Maybe Oculus Rift will inspire someone, I mean what a great use of the tech that would be
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02-07-15, 08:49 AM | #208 |
Engineer
Join Date: Apr 2005
Posts: 210
Downloads: 86
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02-09-15, 07:12 PM | #209 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
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Features I'd like to see
SH5 is a gripping simulation and the way that the SH series allows time compression makes it back into a game rather than the months of boredom followed by moments of sheer terror that I'm sure was the real life U-Boat experience. Travel-mode in SH5 is a nice step in the right direction but it should be more customize-able and more of the day-to-day management of the u-boat should be optionally delegate-able to the AI.
I'm impressed by the detailed sinking data and the way that it's presented over at UBoat.net I'd love to see in-game sinkings tracked and presented as is done there with Google Maps http://uboat.net/allies/merchants/lo...?qdate=1939-09 Also, I'm a long time fan of the Hornblower series of novels. I'd love to see more character driven story telling aspects worked into the missions. BTW... does anyone know of a good sim that is set in the Napoleanic era? Wouldn't it be great to command a sloop of war with the opportunity to move up to a frigate and possible even a three-decker? Or am I the only one that has mused on the fact that U-Boaters spent an awful lot of time trying to manage the very thing that Napoleanic era skippers tried to avoid? Crossing the "T"? Or getting their crossed in the case of submariners.
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02-09-15, 08:12 PM | #210 | |||
Eternal Patrol
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But that's just me.
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