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#76 | |
Mr. Bad Wolf
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I tried to create Truk from your map using free hand drawing!!! It could be better and need rework and testing, but looking at it in ME, it looks "okay" so far, not good, but okay... ![]()
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#77 | ||
Samurai Navy
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Location: Fort Worth, Texas
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I'm trying to find a clearer version of map that shows what areas inside the barrier reef should be deeper, but not having any luck.
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#78 |
Eternal Patrol
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Unfortunately, as I understand it, the game currently doesn't have anything that will double for coral. I think Carotio has shown himself to be a major-league artist.
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#79 |
Samurai Navy
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Location: Fort Worth, Texas
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Yeah, didn't know if the posted map made it clear that those were mostly reefs, not barrier islands, but they are pretty much one in the same for our purposes.
Wish I could find a larger version, but I believe this illustrates the deep water passages inside the lagoon: ![]()
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-AKD Last edited by akdavis; 04-27-08 at 12:11 AM. |
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#80 | |
Mr. Bad Wolf
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I see in your second post, you had half the luck and found an image for the deepest part of the water within Truk. It seems that that could be attempted adjusted too. To be continued...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano Last edited by Carotio; 04-27-08 at 08:08 AM. |
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#81 | |
Pacific Thunder
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Edit: I was looking at the wreck locations for diving and these could indirectly be used for the real depths in the lagoon... I still can't find a chart. Not that I ever want to go in there and get sunk but it would be nice to get it looking close to reality. lol Art Last edited by aanker; 04-28-08 at 03:17 PM. |
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#82 |
Mr. Bad Wolf
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So I have now created a singlemission to see the first result ingame. Mind you, I have not touched the mod, since I first created the "islands", so I wanted to see it, if and how it worked. So I share the result with you. I made 12 screencaps to show the good and bad sides...
![]() One zoom level, one can see all land. One can also see that something is missing from the southern coral reef... ![]() Next zoom level, it looks like the islands are gone. ![]() Ever closer to northern passage ![]() West island at northern passage, close up ![]() And with my sub sailing by. I see that the "islands" need to be shrinked in size, but sofar it's okay. ![]() Harbour and jungle city at Moens north-western part. ![]() Dublon, on map seems harbour and city to fit, but when looking ingame --> ![]() Dublon ingame ![]() Closer look on Dublon city. Hmmm... Atlantis? Around Tol, it seemed that there was plenty of small corals/islands, so I created one pixel only on the map, it then this is how it looks ingame in 3D: ![]() From above ![]() With binoculars ![]() Close up So now that I have seen the one pixel only "islands". Isn't this what should be made as simulated coral reefs, or what do you think? To simply narrow the existing islands in my mod to a size of one pixel wide?
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#83 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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#84 | |
Mr. Bad Wolf
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I'll have this in mind, when editing next time... Thanks for the idea ![]()
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#85 |
Stowaway
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I think i have a good map of the approaches - ill check for it in an hour
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#86 |
Samurai Navy
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All I've found is a larger version of the same posted above:
![]() The deepest wreck bottoms at 60m, so I assume that would be the max depth at any one point.
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#87 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Very cool. How did I miss this.
I agree with the reefs. The major benefit being that the AI will now see them. Regarding port facilities on Truk, dump most of them. They are grossly too big based on all the photos I have. Even the smallest pacific harbor facility is grossly overlarge. No need for cranes, etc, better to just have jungle city there. The extent is OK, but the size of the facilities themselves is what I am getting at. Course it doesn't matter because if a sub can get in there anyway, something is wrong ![]() |
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#88 |
Argentinian Skipper
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The links for the mod are death...Where can I download the mod?
![]() I want to apply it in TMO 2.0. Many thanks! Fitzcarraldo ![]()
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#89 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
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I too would like to get working links for the Landscape mod with Kiel etc...can anyone help out?
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#90 |
Pacific Thunder
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Dig in the downloads section:
http://www.subsim.com/radioroom/down...o=file&id=1351 That's Truk. "GWX SH4TerrainEX.exe" tool must be what I used to get Kiel many moons ago. Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 12-04-10 at 07:27 PM. |
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