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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 12-21-07, 12:50 PM   #2191
donut
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Default To all here @ the ROW thread,

>>>>MARRY CHRISTMASS<<<<
& HAPPY NEW YEAR
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Old 12-21-07, 01:02 PM   #2192
black1
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Not sure Letterboy, I have ROW first then T.M and all seems well, but i saw that others use T.M. first then ROW, just want to make sure i got it all right, anyone no for sure?
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Old 12-21-07, 03:53 PM   #2193
pokara
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Quote:
Originally Posted by Archie
Ok, redid my JSGME loadout after I d/l the newer v5 texture file, so JSGME looks as above but with the v5 file instead of 4, but no change, still get the bending smoke, and here's a screenie to prove it....
I have exactly the same problem.. sorry my english..
this is what i dont like from Row..
not sure, but have been testing with particles.dat with no results..

also thinking about deleting that file from the mod, but not sure about what another thing can be wrong if i do this...

any help is welcome
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Old 12-21-07, 04:25 PM   #2194
leovampire
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Default Okay back to the drawing board guys

I am going to look at and work with it again today.

Sorry about that.

I might have made the same mistake with it I did with the light houses as Wilheltell sugested.

I will try to get another download to you today.

This time I will test it before I post it. Sorry about that! I skiped over quality control for a quick fix and this is what happens.

Last edited by leovampire; 12-21-07 at 04:55 PM.
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Old 12-21-07, 05:02 PM   #2195
kriller2
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Default Good news

The issue with the searchlights is gone and so is the issue with the trees now you can concentrate on the smoke issue :p
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Old 12-21-07, 05:14 PM   #2196
leovampire
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Default Actualy I almost og the smoke perfect for the funnels and factories now

Quote:
Originally Posted by kriller2
The issue with the searchlights is gone and so is the issue with the trees now you can concentrate on the smoke issue :p
Just checked the new work in the Midway Mission. All I have to do is fine tune it now and will post it with a screen shot to show you it is ready. Give me about 30 minutes and it will be in your hands.
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Old 12-21-07, 05:25 PM   #2197
leovampire
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Default Is this cool with everyone?



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Old 12-21-07, 05:35 PM   #2198
AVGWarhawk
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Looks great Leo. I was just playing with the bending smoke. With exception of the smoke which looks like you have a correction in hand, the colors you have are just brilliant! Really Leo, just great textures!
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Old 12-21-07, 05:46 PM   #2199
leovampire
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Default I darkend and increased the smoke a bit for the funnel smoke on the ships

Quote:
Originally Posted by AVGWarhawk
Looks great Leo. I was just playing with the bending smoke. With exception of the smoke which looks like you have a correction in hand, the colors you have are just brilliant! Really Leo, just great textures!
I read through some other threads how some wanted this and is why it got screwed up a bit. Give me just a few and I will post the download as I am going to change the fire smoke a bit more.
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Old 12-21-07, 06:35 PM   #2200
leovampire
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Default I have a quick question for all of you

Would you like to just have the fixed files for the funnel smoke for now or would you like me to finish the enhancments first then get it to you?
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Old 12-21-07, 06:37 PM   #2201
letterboy1
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I see no reason to wait if you don't mind releasing a "hotfix" for the funnel smoke.

By the way, any leads on the metalic looking water / shader deal?
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Old 12-21-07, 06:40 PM   #2202
Fish40
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Dave for me it dosen't matter either way. I still haven't updated to 1.4 yet. I'm just waiting and collecting all the new work until it's all ready, then I'll update. Whatever you think is best. By the way, in case I forget, MERRY CHRISTMAS!
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Old 12-21-07, 06:42 PM   #2203
leovampire
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Default Nope no leads yet as I have been doing the other fixs first

Quote:
Originally Posted by letterboy1
I see no reason to wait if you don't mind releasing a "hotfix" for the funnel smoke.

By the way, any leads on the metalic looking water / shader deal?
But okay I will release a hot fix now then. Will post it in a few minutes.
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Old 12-21-07, 06:43 PM   #2204
leovampire
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Default Merry Christmas to you as well!

Quote:
Originally Posted by Fish40
Dave for me it dosen't matter either way. I still haven't updated to 1.4 yet. I'm just waiting and collecting all the new work until it's all ready, then I'll update. Whatever you think is best. By the way, in case I forget, MERRY CHRISTMAS!
I will inform everyone when all the new work on it is done as well and repost. But the rest of the mod is cool!
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Old 12-21-07, 06:48 PM   #2205
leovampire
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Default okay funnel smoke repaired fully for ships

#6. ROW Zone's and Special effect's: If the textures are the Heart of the mod then this is the fun part of the ROW Mod. YOU Should be in port to add this to your game.




#6a ROW_Special_effects_with_Stock_zones_vs_5b Nothing other than ROW textures is needed with this due to fire, smoke and oil slik texture dependancy.
This has been made 1.4 compatable due to changes in the zone's file with patch 1.4 changes. New Smoke effects also included. You can not use the NSM ship's with this! NSM changes the internal compartments of the ships and change the zone's file! 1.4 Compatable Posted on 12/21/07 This includes all slow smoke adjustments from much earlier mod's created. Contains the fix for the funnel smoke problem.


I am not done with this still working on it due to the game handling things differntly that i did not notice before. Error on my part. But the ship funnel smoke effects are now good to go!
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