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Old 02-03-12, 08:23 AM   #526
gambla
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Originally Posted by Trevally. View Post

OMG!

This looks to me like the stock campaign

This will explain why you are having problems.
With this - you are required to sink a BB in the approach to Norway.

This is most likely caused by the way you started your career.
If you skipped the tutorial and then loaded OHII, the campaign files will not load.

What you needed to do was skip the tutorial with OHII loaded.

So to fix your problem you can either sink a BB and continue your career using the stock campaign and when you progress to Happy Times - OHII will take over from them and every thing will be ok.

Or - and this is the best solution - start a new career.
That may explaine why i didn't see a second sub in the bunker and no buoys etc. So i better ring the royal navy to send another battleship for me ?

To make it bullettproof now: If i now start a new campaign, skip the tut. and everything is fine ?

Thanks for your efforts Trevally !
I send you one of my Jevers (beer)...
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Old 02-03-12, 12:12 PM   #527
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Quote:
Originally Posted by gambla View Post
To make it bullettproof now: If i now start a new campaign, skip the tut. and everything is fine ?
Yes - start a new career to ensure everything works

Quote:
Thanks for your efforts Trevally !
I send you one of my Jevers (beer)...


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Old 02-04-12, 05:11 AM   #528
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I am starting a new career using the OPEN HORIZONS II Light v3 .
No other campaign mods . I get these errors with the validator .
Roster errors:
NewZealand not found in defined countries


Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!

DefSide errors:
Missing DefSide entries for NewZealand in \data\Roster\DefSide.cfg
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Old 02-04-12, 05:58 AM   #529
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Quote:
Originally Posted by sober View Post
I am starting a new career using the OPEN HORIZONS II Light v3 .
No other campaign mods . I get these errors with the validator .
Roster errors:
NewZealand not found in defined countries


Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!

DefSide errors:
Missing DefSide entries for NewZealand in \data\Roster\DefSide.cfg
Oh Sober - sometimes I hate that validator
Only kidding, I love it realy

Ok, forst the newZealand error.
This is caused by me I think - At some point the new zealand folders were replaced with or without a space between the NEW and the ZEALAND. This has caused the error ever since.
What you will find in your roster etc is both of them. When adding a mod a folder can be overwritten but not removed. So when the validator looks athe the folders it see both types (with scape and without). The OHII mod only uses one of these (as set by the defside file) and ignors the other - so no problem caused.
But the validator doesn not know this - so rightly flags it as an error.
To fix - delete the unused newzealand folder.


Ok next these
Quote:
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
These are unfinished planes in the stock game. Again the validator looks at the folders and then checks to make sure there is nothing wrong with them. It finds that there is something - there are not finished units - so flags them.
But because the are not called in ang roster or named in the name.cfg - they are ignored by the game.
If someone wanted to finish these - they could then be added to the game. The GR2 files are all there.

Quote:
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
This one is being flagged again because it has a folder. Inside there is a file for the extra info for soan (i know this info we because I wrote it).
But that is all that is in that folder. If you used MO - that ship would be in the game and work correctly.

TBC
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Old 02-04-12, 06:33 AM   #530
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Quote:
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
This one is the same as the planes - it is an unfinished ship.
With OHII base or full - the ship is finished and added to the game (by Rongel).
This was not added to light as I wanted to keep all added ship out and just use the stock ones.
This error will not cause any problems.

Quote:
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!
These two I am not so sure about and needs looking into. They are not part of the stock game and could be an error with the roster in light version or they may be from another mod and not called into the campaign by OHII light.

Can you post the mod list you used when you ran the validator
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Old 02-04-12, 07:00 AM   #531
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You could have just said go away , everything is ok
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
Small_trees_SH5_V1
sobers multi color mod V2
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers NO water drops V1
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
Manos Scopes-patch for 16x9
OPEN HORIZONS II Light v3
OH II Minefield map
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
SAS special abilities simplified V1 SH5
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.1 - Option Two
Stormys DBSM (sounds only)
Grossdeutscher Rundfunk
sobers Type 7A rusty deck SH5
Amanda mod 2
MadMaxs_SH5_Subdiesel
Stock fog SH5
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Old 02-04-12, 07:14 AM   #532
Trevally.
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Go away Sober - everything is ok


Ok - last two
Quote:
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!
These are the same as the DD - they are added folders by TDWs Ui with the extra soan info and only contain an .ait file

So - OHII looks good and will give you no issues
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Old 02-04-12, 02:52 PM   #533
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Hi Trevally!

Greetings from Kiel:



Ok, The wether could be better!

I removed the Kiel-convoy and have played the tutorial. OHII+mtns+harbour_enhancement and some other. If you also try and can confirm it, I would suggest to change the last tutorial order from (sorry Iīve never seen the english order) "reach Kie"l to "sink as much enemy ships as possible and reach Kiel" ....or similar

.....just an idea....
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Old 02-04-12, 03:16 PM   #534
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Originally Posted by uekel View Post
Hi Trevally!

Greetings from Kiel:
Ok, The wether could be better!

I removed the Kiel-convoy and have played the tutorial. OHII+mtns+harbour_enhancement and some other. If you also try and can confirm it, I would suggest to change the last tutorial order from (sorry Iīve never seen the english order) "reach Kie"l to "sink as much enemy ships as possible and reach Kiel" ....or similar

.....just an idea....
Ah - nice return from patrol sight - I guess you make the Polish kills

I will test also
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Old 02-04-12, 03:26 PM   #535
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Originally Posted by Trevally. View Post
Ah - nice return from patrol sight - I guess you make the Polish kills

I will test also
In this test only the four (boring, i know). But why should we not so long ships sunk until all torpedoes are fired? There are enough present.

Last edited by uekel; 02-04-12 at 03:37 PM.
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Old 02-04-12, 03:37 PM   #536
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Originally Posted by uekel View Post
In this test only the four (stupid, i know). But why should we not so long ships sunk until all torpedoes are fired? There are enough present.
Yes - Only four ships are spawned for the tutorial
We could add more ships and perhaps other objective on the way home, perhaps a drop spy etc
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Old 02-04-12, 03:48 PM   #537
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Originally Posted by Trevally. View Post
Yes - Only four ships are spawned for the tutorial
We could add more ships and perhaps other objective on the way home, perhaps a drop spy etc
You can sink all enemy ships you meet at the way home. Itīs the same traffic like "in the game". Iīve never played the tutorial otherwise. The mission in this case is reach kiel, because every boat is needed now.
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Old 02-04-12, 04:52 PM   #538
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Yes - just tested the tutorial (after removing kiel convoys) with my full mods list installed and it worked no problem

Anyone using TDWs Ui - you need to switch on the strategic markers for the TIA map (using the small options button in the corner of the tia map), These markers show you where the ships are to sink

Looking at how the tutorial works - I have now seen how to spawn targets with a trigger (could never get this to work before) - If I can test this to ensure it will work - I think I may have a go at forcing wolpack battles in the campaign.

This could be done by having map zones that trigger when you enter them (near a preset objective). These triggers can spawn preset convoys and wolfpacks. Throw in some messages about shadowing before pack forming etc etc
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Old 02-04-12, 04:54 PM   #539
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Originally Posted by uekel View Post
You can sink all enemy ships you meet at the way home. Itīs the same traffic like "in the game". Iīve never played the tutorial otherwise. The mission in this case is reach kiel, because every boat is needed now.
yes uekel - this indeed can just be a simple text change to the tutorial objectives
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Old 02-04-12, 05:57 PM   #540
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yes uekel - this indeed can just be a simple text change to the tutorial objectives
Thatīs ok , and I think itīs donīt need more changes. In the regular traffic are enemy ships enough. Currently I play it again , in my situation I have a small polish convoy (2 ships, I mean not the targets) and another ship is approaching. And there much more. Only change the kind to play it, should be enough, not reach Kiel on the map with TC99999, play it like a regular patrol. Ok, one limitation have it: you are alone on the bridge.
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