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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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The GWX Real Life U-boat Behavior Mod- by Kpt. Lehmann modded based on R&D information provided by Cdre Gibs.
This mod causes your U-boat to react more accurately to its environment and reflects the fragile nature of "trim" in comparison to hydrodynamics. Creating this mod led to a whole series of very cool discoveries and situations in testing. U-boats were never usually set for neutral buoyancy anyway... Trim was set to be slightly positive. This was generally done with safety in mind. In GWX the "All stop" command will bring the U-boat up a few meters to a point where NEUTRAL bouyancy is achieved... not necessarily to the surface. This accurately simulates a U-boat's trim for positive bouyancy. As you travel and set your depth... the boat will generally settle at roughly one meter less than you set... (If you are travelling at 1.5-2 knots.) Periscope depth is a little more more tricky now. At shallow depths speed below 2 knots increases the risk of breaching the surface. Additionally there is now greater pitch and roll on the surface. This mod also implements and represents wave action/friction much more realistically. Heavy seas impede forward motion and cost fuel. You will be able to watch your knot-meter for proof... you can see it change slightly as waves crash against your bow. In storms, forward motion will be somewhat impeded... costing you fuel as you attempt to compensate by pushing your diesels harder. A better feeling of mass is now present... Acceleration takes more time. In the higher speed ranges coming up to desired speed takes a little longer. Directional changes cost speed (as usual... but a touch more so now) Fragility of trim- (See all statements on positive bouancy) Being depth charged upset the boat more which the U-boat Captain must actively manage... takes more time to recover control/trim of boat after close detonations... I was BLASTED TO THE SURFACE (as I have read in real life accounts over and over) more than once. DC's detonating above you may force you down a bit more than before. You will need to use an occasional burst of power to control the boat occasionally during close DC attacks. This naturally makes noise and with this one element alone, enemy sensors have become more effective in a passive way. (As previously mentioned... GWX sensors are being overhauled) Flooding adds mass to your U-boat fast... will affect the trim of the boat and must be reacted to with all possible haste! Remember trim is fragile. I'm sure you can guess what happens when your boat begins taking on water... Again you will have to make noise to stop the flooding... and increase power to maintain depth. We spent good deal of time testing this aspect of GWX and I believe most users are going to be rather happy with what we've done here. Sink them all mates! ![]() ![]() ![]() Last edited by Kpt. Lehmann; 09-07-06 at 08:26 PM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Cant wait to get my hands on this...sounds terrific
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#3 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#4 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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Wow, what an outstanding development,
Well Done Team!!! |
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#5 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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Oh Lordy, that sounds so Cool, that can't be true! But it IS True! W-o-o-oha!
I wait so hard for GWX! ![]() ![]() ![]() |
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#6 | |
GWX Project Director
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![]() ![]() ![]() The wait will be worth it. You've seen the tip of the iceberg and we only talk openly of a few things that we have completed. The difference between GW 1.0 and GWX is like comparing night and day. We aren't going to send her out to sea though until she is ready, no matter how tempted we may be. Releasing GW 1.0 threw open the doors for like-minded people who aren't afraid to think BIG and do a little hard work. This translates into TIME... and only naturally so... and is why we don't discuss release dates. We are attacking our own work from every direction and trying to break it as we go... This process also takes time and is required if we intend to meet what is expected of us. Everything must be first balanced with everything else. LOL, throw all the rotten fruit and veggies at us you like... In the end we'll throw them back!!! ![]() |
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#7 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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Even if that mod would take 2 Years to wait, i would wait for it.
![]() ![]() Last edited by The Noob; 09-07-06 at 09:15 PM. |
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#8 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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Cool was wondering when someone would releate to subs losing and gaining depth,as they reecive depth charges.Will the be any modifications as to being detected on the surface,it is much too easy to be seen at night by escorts(weakest part of game to me)...just one more questioned.
WHENS IT COMING OUT!!!!!!!!!!!!!!!!!!! ![]() |
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#9 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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#10 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Cool! sounds terrific
![]() ![]() ![]() Mikael |
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#11 |
Mate
![]() Join Date: Jun 2005
Posts: 54
Downloads: 17
Uploads: 0
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No rotten fruit just praise and laurels....
All the community appreciates this tremendous effort. As we will not pay with money we should pay with patience. This mod is practically the equivalent of the famous F4 Falcon reconfiguration by the freeware modders community. ![]() |
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Take all the time you need
![]() With what has already been spoken about GWX and what we have been told will be in GWX. I for one am already blown well away. Keep up the great work ![]() ![]() ![]() ![]()
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#13 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Running in periscope depth around destroyers will be a thing of the past. If your electric engines are hit, or your battery is very low, you´ll have a very hard time...
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#14 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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WOW!!!!
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#15 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Congratulations to GW team, finally some changes in playability and not only the graphics improvements and new bases. Keep up the good work!
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