![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Electrician's Mate
![]() Join Date: Jul 2002
Location: Santo Domingo
Posts: 131
Downloads: 94
Uploads: 0
|
![]()
Can anyone please point me a link to see some SHIII anti sub nets screenshots?
|
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: May 2005
Posts: 47
Downloads: 2
Uploads: 0
|
![]()
i dont know of any links to any, although i know of one in the game: at loch ewe theres two ways to get to the harbor, one is behind the island. the channel to go behind the island theres a net
i read somewhere that theres one at scapa flow too, although i've never ran into it |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I dont wana look like an idiot but maybe thise is what you loking for
![]() ![]() ![]() |
![]() |
![]() |
#4 |
Electrician's Mate
![]() Join Date: Jul 2002
Location: Santo Domingo
Posts: 131
Downloads: 94
Uploads: 0
|
![]()
thanks guys
|
![]() |
![]() |
![]() |
#5 |
Shore leave
![]() Join Date: Jan 2006
Posts: 70
Downloads: 0
Uploads: 0
|
![]()
Here's a screenie I took a while back. When I encountered it, I used the periscope underwater to see it & navigate a parrallel course until I found a way in.
![]() |
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
|
![]()
The one in Scapa flow is in the main entrance to the harbor, on the east side of the entrance running towards the middle of the harbor, it doesn't go all the way across though. If you sneak through the middle of the harbor, you won't see it; if you try to hug the eastern coast into the harbor, trust me its there! I found out the hard way!
Also, what is that awful short screeching noise I hear sometimes when I load a saved campaign patrol in the middle of the patrol? I can't remember exactly, but it seems like its when I'm in a harbor, not out in the ocean. A while back, a post in a thread said it was a subnet, but that didn't make any sense. Do subnet's make noise or something? Or is this terrible brief noise from a different source, or some sound bug in the game?
__________________
"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
![]() |
![]() |
![]() |
#7 |
Navy Dude
![]() Join Date: May 2005
Location: Bermuda
Posts: 177
Downloads: 2
Uploads: 0
|
![]()
From this site:
http://edseek.com/archives/2005/05/0...urvival-guide/ Miscellaneous Stuff: What’s the awful loud noise when I start a mission? That’s the sound of your boat in proximity to a subnet. It can be disabled by renaming data/Sound/Collision_AntiSubmarineNet_int.wav to something else. You can also rename Collision_AntiSubmarineNet_ext.wav if you don’t want the external sound either. |
![]() |
![]() |
![]() |
#8 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
|
![]()
But why would being in proximity to a subnet create that awful noise?
__________________
"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
![]() |
![]() |
![]() |
#9 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
|
![]()
Its a bug in the game.
__________________
![]() |
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
![]()
Subnets,appear to be made of substatial chain links connected in a heavy mesh,hung from submereged bouys.I don't know why,but if you set depth under keel,for target magnetic pistol your fish explodes on impact with net,Why then,if at all stop,could you not fire second fish through first hole? Surely it makes a hole?Come to PD.set torp.run depth to 1m. impact.navagate to best broadside position AOA(angle of attack) It took 3 fish for a tanker someplace,can't remember! Youall can see,I love port raiding beware of mines,save before getaway,incase you don't!
![]() |
![]() |
![]() |
![]() |
#11 | |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
|
![]() Quote:
at: http://www.global-explorer.de/ You'll need MS's .NET Framework v1.1 to run the program.
__________________
Avg. Joe |
|
![]() |
![]() |
![]() |
|
|