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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2005
Posts: 21
Downloads: 3
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Is there an easy way to debug missions? A view or command line toggle that can give me a bit more of a description of what's actually happening?
There's got to be a trick... there's no way Sonalysts does things my way. Which is to put a tonne of triggers in and watch their output. It works... but setting up the debug of a mission takes longer than actually designing it! |
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#2 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
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The only thing I can think of is the -debugoutput switch, which has doctrines output some text.
This is probably only useful for detections and ai behaviour, though. SCS' (single) missions have been pretty simple so far, so I believe they haven't used that many debugging techniques in the first place. I haven't examined the campaign missions yet though, but I believe Jamie spent considerable time on it - perhaps getting his attention Myself, I'd like to see a C-like (heck, python?) scripting language, with the ability to output debug information - perhaps to the multiplayer chat window. Though that may be delirious dreaming as far as SCS is concerned... That's not a small amount of work implementing that. Doing it nwnx style isprobably be considered out of the question, for several (lots! lots!) reasons. |
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