SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-17, 04:01 PM   #1
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default uboat compilation issue

i downloaded the Uboat compilation also known as TKSS18. I love it. I jsut have one issue. When i go up into the conning tower, and select the attack periscope it takes me infront of the the scope, but it is turned 90degrees. see the pic.

I was wondering if there is a fix, or if i can manipulate something in my gui to straighten this out?

Also I assume I install uboat compilations 1 and 2 together?

__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc

Last edited by bstanko6; 05-07-17 at 04:38 PM.
bstanko6 is offline   Reply With Quote
Old 05-07-17, 07:47 PM   #2
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

It looks like the .tga needs to be fixed. It could be as simple as rotating the image in gimp. Or a little more complicated.
desertstriker is offline   Reply With Quote
Old 05-07-17, 07:53 PM   #3
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Appreciate that. i just got to figure out where to start. Here is my mod soup to start. And just to point out, the conning tower periscope is the only camera that is angled like that. The rest of the mod is awesome!

Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS]

S3H-H.sie-Patch-V16B1
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Merchant_Fleet_Mod_3.2
Stiebler4C_SubsFlag
NYGM_HiRes_Submarines_3_6F
Harbor Traffic Add-In
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
1500 meter bearing overlay
Single Merchant Contact Mod
Depthcharge Shake v2.01
TKSS18 German U-Boats Compilation
TKSS18 German U-Boats Compilation2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Stiebler_EnvSim
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Color Dials with Dark Compass
NYGM Tonnage War Minefield Mod
Lighthouses and Entrance Points for NYGM3.6F beta
Fubars harbor personnel
Das Boot Clothes
Bearded faces
RL_E v2 standard
RealDC_4
SHIV U-Boat Missions-Flaggen für SHIII
Sawfish hat emblem
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Real Depth Charge
Thomsen's WhispeRING RING mod
KB's Diesel Sound Mod
TheRealPing
Aces' Radio Room Postcards
3rd Flotilla Mod
Optional O2-Gauges v2 (for V16B1)
Stiebler4C_Addon_for_V16B1
grey leathercrew skins
Supplement to V16B1 (JSGME)
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc

Last edited by bstanko6; 05-07-17 at 08:30 PM.
bstanko6 is offline   Reply With Quote
Old 05-08-17, 02:07 AM   #4
hauangua
Grey Wolf
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
Default

Quote:
Originally Posted by bstanko6 View Post
Appreciate that. i just got to figure out where to start. Here is my mod soup to start. And just to point out, the conning tower periscope is the only camera that is angled like that. The rest of the mod is awesome!

Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS]

S3H-H.sie-Patch-V16B1
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Merchant_Fleet_Mod_3.2
Stiebler4C_SubsFlag
NYGM_HiRes_Submarines_3_6F
Harbor Traffic Add-In
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
1500 meter bearing overlay
Single Merchant Contact Mod
Depthcharge Shake v2.01
TKSS18 German U-Boats Compilation
TKSS18 German U-Boats Compilation2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Stiebler_EnvSim
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Color Dials with Dark Compass
NYGM Tonnage War Minefield Mod
Lighthouses and Entrance Points for NYGM3.6F beta
Fubars harbor personnel
Das Boot Clothes
Bearded faces
RL_E v2 standard
RealDC_4
SHIV U-Boat Missions-Flaggen für SHIII
Sawfish hat emblem
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Real Depth Charge
Thomsen's WhispeRING RING mod
KB's Diesel Sound Mod
TheRealPing
Aces' Radio Room Postcards
3rd Flotilla Mod
Optional O2-Gauges v2 (for V16B1)
Stiebler4C_Addon_for_V16B1
grey leathercrew skins
Supplement to V16B1 (JSGME)
Hi bstanko6
Can send screenshot of your jsgme mod list?
Because if this is the really order of your modsoup .. I think you will have many high problems!!
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is offline   Reply With Quote
Old 05-08-17, 03:00 AM   #5
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

This is what I am playing with right now! As far as I have been playing, the only issue is the 90 degree conning tower scope. Nothing else.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-08-17, 03:41 AM   #6
hauangua
Grey Wolf
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
Default

Quote:
Originally Posted by bstanko6 View Post
This is what I am playing with right now! As far as I have been playing, the only issue is the 90 degree conning tower scope. Nothing else.
But you can post your screenshot jsgme?
thanks
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is offline   Reply With Quote
Old 05-08-17, 03:44 AM   #7
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

Not at my computer. Writing from iPad. I assure you this list is what I am using. Could you explain what problems you see? I have experience only the one I mentioned.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-08-17, 04:05 AM   #8
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think it's simply the camera's node which is turned.
  Reply With Quote
Old 05-08-17, 04:23 AM   #9
hauangua
Grey Wolf
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
Default

Quote:
Originally Posted by Kendras View Post
I think it's simply the camera's node which is turned.
I not talk of camera node problem
I talk order of your mod list...various errors... probably you can play... but your mod list order is wrong..Stiebler patch no work good for example ..supplement always before of addon...
you play with NYGM and mep5 where are nygm fix for mep5?... these are 2 examples..
For this I ask your screenshot
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup

Last edited by hauangua; 05-08-17 at 04:50 AM.
hauangua is offline   Reply With Quote
Old 05-08-17, 04:35 AM   #10
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Check in S3D if the camera node is well placed.

Open S3D, then open data\Interior\NSS_Uboat7_CT.dat (if you encountered the problem in a type VII submarine).

Find the right node (58 on the screenshot), and check if it is like this :

  Reply With Quote
Old 05-08-17, 05:00 AM   #11
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

trying to figure out how to open the 3d view
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-08-17, 05:07 AM   #12
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by bstanko6 View Post
trying to figure out how to open the 3d view
Click on "Model preview".
  Reply With Quote
Old 05-08-17, 05:25 AM   #13
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

i found it, and it shows it is off. the Y and X axis is off! so do I rotate it?
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc

Last edited by bstanko6; 05-08-17 at 05:33 AM.
bstanko6 is offline   Reply With Quote
Old 05-08-17, 05:37 AM   #14
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Hauangua is correct. If the mod list you posted is actually the order in which you activated them with JSGME, then several of them will not work. You may have a playable game, but some of the mods will not do what they are supposed to. They may not have any effect at all. Hauangua mentioned just 2.
BigWalleye is offline   Reply With Quote
Old 05-08-17, 05:41 AM   #15
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

it is correct. what do i need to change? the node is wrong though. I am looking at it in S3D. it needs to be rotated
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.