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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2019
Location: USA
Posts: 6
Downloads: 9
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Noticed the frequency of non-player missions drops off after engaging 1-2 convoys after the campaign starts. I can drive the sub around the map for 10-15 minutes before the next non-player mission occurs. I thought Non-Player missions were supposed to occur every 24 games hours.
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#2 |
Swabbie
![]() Join Date: Oct 2019
Location: USA
Posts: 6
Downloads: 9
Uploads: 0
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I believe the NP mission frequency issue is related to tonnage sunk. Got lucky and hit upon an ASUW Strike force. Sank the fleet and got a tonnage medal. NP missions went to nil.
Edited awards.txt as follows (yeah, its ridiculous): [Medals and Awards] PatrolAwards=event_award_bronze_star,event_award_s ilver_star,event_award_navy_cross,event_award_meda l_of_honor PatrolTonnage=200000,500000,750000,1000000 CumulativeAwards=event_award_navy_com,event_award_ navy_dsm,event_award_legion_of_merit CumulativeTonnage=5000000,10000000,25000000 MissionsPassed=25,60,100 Will see how this pans out tomorrow. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Are we talking Red Storm Rising or Cold Waters here?
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
Swabbie
![]() Join Date: Oct 2019
Location: USA
Posts: 6
Downloads: 9
Uploads: 0
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Cold Waters has a mod campaign called Red Storm Rising. Non-player missions are what the player encounters from the enemy. The campaign_data.txt file lists the Non-Player Missions as:
[NON-PLAYER MISSIONS] Non-PlayerMissionTypes=SS_PATROL,SSN_PATROL,ASW_PATROL ,RESUPPLY_CONVOY,SSBN_PATROL,SS_WOLFPACK,LANDING_F ORCE,SSN_WOLFPACK,ASUW_STRIKE,SUB_RESUPPLY,SHIP_RE SUPPLY Non-PlayerMissionFrequency=0.09,0.09,0.09,0.09,0.10,0. 09,0.09,0.09,0.09,0.09,0.09 Non-PlayerMission=SS_PATROL_0 Non-PlayerMission=SSN_PATROL_0 Non-PlayerMission=ASW_PATROL_0 Non-PlayerMission=RESUPPLY_CONVOY_0 Non-PlayerMission=SSBN_PATROL_0 Non-PlayerMission=SS_WOLFPACK_0 Non-PlayerMission=LANDING_FORCE_0 Non-PlayerMission=SSN_WOLFPACK_0 Non-PlayerMission=ASUW_STRIKE_0 Non-PlayerMission=SUB_RESUPPLY_0 Non-PlayerMission=SHIP_RESUPPLY_0 |
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#5 |
Swabbie
![]() Join Date: Oct 2019
Location: USA
Posts: 6
Downloads: 9
Uploads: 0
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Using an extremely high medal (award) threshold is only one puzzle piece. RSR had the eleven non-player missions listed above. Paired the non-player mission types down to the following nine (again, this is from the campaign_data file within the main campaign folder):
[NON-PLAYER MISSIONS] Non-PlayerMissionTypes=ASW_PATROL,RESUPPLY_CONVOY,SSBN _PATROL,SS_WOLFPACK,LANDING_FORCE,SSN_WOLFPACK,ASU W_STRIKE,SHIP_RESUPPLY Non-PlayerMissionFrequency=0.10,0.10,0.11,0.13,0.13,0. 11,0.12,0.11,0.09 Non-PlayerMission=ASW_PATROL_0 Non-PlayerMission=RESUPPLY_CONVOY_0 Non-PlayerMission=SSBN_PATROL_0 Non-PlayerMission=SS_WOLFPACK_0 Non-PlayerMission=LANDING_FORCE_0 Non-PlayerMission=SSN_WOLFPACK_0 Non-PlayerMission=ASUW_STRIKE_0 Non-PlayerMission=SHIP_RESUPPLY_0 *I THINK* what was happening the percentage of each non-player mission was so low, the game never generated a non-player mission. |
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Tags |
red storm rising |
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