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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Hey guys.
I am member of this community since 2005, the release of SH3. My favorite subsim, for which i modded years. Until Uboat released. I wonder, why so few members of the Silent Hunter community have tried the game uboat. The forums are not well visited and i feel like, most of the players here prefer to play/mod SH3 ![]() I have switched to uboat, as this game has extremly huge potential. It could be the real successor of SH3. The experience in FPP is very immersive and all, you wanted SH3 to be. The best thing is: Uboat is open for modding since release in Early Access! That means the possibilities are already now much greater than in SH3 after years. I started modding and created with my modding crew the best (most accurate) TDC simulator worldwide: Also i created an interface for the LuT: And many more is to come, or already designed. At the first moment the game looks more like a crew sim, but its becoming more and more SHish. So, if anyone is interested to join our modding crew, please apply! ![]()
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#2 |
Stowaway
Posts: n/a
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No, thanks. Let them first finish the game. Every mod before that state is a waste of time.
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#3 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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@urfisch
Do you boast or really offer it in SH3? ![]()
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#6 |
Medic
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First it's beautiful work. Better looking than SH5 IMO. and good deal more stable.
BUT!...the travel map is arcade at best, it's like SubSim pong,. you dont actually plot your course you just point it at the convoy and go. While on the other extreme you have to manege your crews bathroom breaks! some features of this micro management I like. Who hasn't had a crewmen they'ed wanted to shoot. But if I tell them rig for silent running I shouldn't have to lead them around by the hand turning off pumps and compressors. It's still early yet I think they've already addressed some of the hand holding you have to do. It's one to watch and from time to time I play...as much as SH5. ![]() |
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#7 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Uboat is a good game compared to other, and i have good hopes in it. I by it, bit in stop not play it yet.why? Hunt. That's no real hunt. She had it and it's the cute of game. Scape from a bad situation is better in uboat, management is better (my asymmetrical fatigue model was inspired in the way uboat focus the management) three are things like personnel crisis veto bad modeled in sh5. Is playable in first and 3th person in a good way.
But you need to mod a tdc. That's a issue with the game on this stage. I feel they will be fixing it. I don't know if could be a successor, possible a modern alternative, but to be clear need to have s hunt, real hunt, a roster, a good roster no the minimalistic wolfpack roster. I'm not against using officers to trace ships, but should be realistic, if you use a 170 ships roster in sh3 is close to impossible set right ship in many cases so you need to take speed by stoke him or by 4 bearing. I have hopes. That's all for the moment. Your mod is very important to mage the tide go ahead with this game boi
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#8 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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The one thing I dislike about SH 3 is the crew management (which is why I always deactivate fatigue). And UBoat is all about crew management.
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