![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Feb 2024
Posts: 84
Downloads: 503
Uploads: 0
|
![]() Last edited by OLZS; 02-04-25 at 05:21 PM. |
![]() |
![]() |
![]() |
#2 | |
Watch
![]() Join Date: Mar 2017
Posts: 16
Downloads: 59
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
The Analyst
|
![]()
The 3D model looks good, only the texture and texture mapping still need to be revised. Likewise, mine should disappear quickly after the detonation.
![]() ![]() Keep up the good work. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
![]() |
![]() |
![]() |
#4 |
Loader
![]() Join Date: Feb 2024
Posts: 84
Downloads: 503
Uploads: 0
|
![]()
Updated in message 1
![]() |
![]() |
![]() |
![]() |
#5 |
The Analyst
|
![]() Looks much better. ![]() But I think that the graphics would need to have a higher resolution and are simply too small for the size of the object. Try enlarging the texture by 4 or 6 times by increasing the current texture from 256x256 pixels to 512x512 pixels by simply lining them up. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Feb 2024
Posts: 84
Downloads: 503
Uploads: 0
|
![]()
Updated in message 1
|
![]() |
![]() |
![]() |
|
|