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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
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Hi I am relatively new to DW and from some of the advice that I received earlier am starting to learn the SH-60. I have working on the Helo Demo scenario. I have been able to do the following
Basically I have been using two lines of Sonobuoys to form an array and then listening on those until the signature of the Victor III comes up. When it does I switch the two closest buoys to directional mode and get the two bearings to triangulate the position. I then wait about 10 minutes to get a second position. After that I fly to the first point and then fly along a path that goes through the second point with the MAD deployed until I get the MAD signature. This tells me that I am essentially over the top of the sub. On my last try I launched a fish and it went off on its own searching in vain well away from the Victor III. I had initially set a run out bearing about the bearing I was traveling with a depth of 100ft with active pinging. My questions are 1) Are these good tactics in finding and engaging a sub from a helo. If not are their better approaches 2) I have a feeling my torpedo presets are not ideal for the situation. Would it be better to have it in a circular pattern and drop it as soon as I get the MAD alarm. Or should I back up along the course and launch from further away down a heading? 3) Are the torpedo preset bearing relative to the helo or are they global 4) Any other help on presets is appreciated. Thanks, Brett |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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Your basic approach isnt so bad, just some detail work needs to be done. Since I'm to lazy to do a walkthrough here again, try reading up on this link : http://www.commanders-academy.com/wi..._Demo_Tutorial
At the bottom you will find the PDF version which even includes the pictures (I have to add them to the wiki yet). Cheers OS |
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#3 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
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Thanks One Shot. It was a good read.
Regards, Brett |
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#4 |
Nub
![]() Join Date: Sep 2006
Location: Litvinov, Czech Republic
Posts: 3
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Hi! Not being here for long time, this is one of my first post here (have done some posting in SH3 forum before). But I have moved "few" years forward, so for now, I am aboard DW, entering the digital warfare era
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![]() P.S.: I'am not native-english speaking man, so I apologize for eventuall errors P.S.2: When you master the helo, I recommend you to continue with P3 ![]() |
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#5 |
Nub
![]() Join Date: Sep 2006
Location: Litvinov, Czech Republic
Posts: 3
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Damn, late again!
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#6 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
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Thanks as well Hans. Your english was just fine for me.
One question though with regards to the time between marks. Wouldn't the longer period be good for determining the overall base course as opposed to the course about which the sub is zig-zagging about? Thanks, BT |
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#7 |
Nub
![]() Join Date: Sep 2006
Location: Litvinov, Czech Republic
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Firstly, I want to say I'am glad my post was of any use to you
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#8 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
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Thanks One Shot and Hans. Basically I followed most of what was suggested. I narrowed down with the dipping sonar and buoys then closed in with the MAD, detected, and streamed the dipping to get an accurate bearing with active mode and sent a fish his way and sent it to the bottom. I know it is a pretty easy scenario but it certainly provided some lessons none the less. Next I will either do the P3 or the Kilo demo. Thanks again.
Regards, BT |
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#9 |
Sparky
![]() Join Date: Jul 2017
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It really doesn't matter what tactics you use on the MH-60 cos the MK54 and 50 torpedoes are stupid!
They wouldn't hit an aircraft carrier if you dropped one on its flight deck lol The worse torpedoes ever made. I just played a quick play,. shot 2 mk50's/1 mk54 all together at Song that was at 85ft. Torpedo found it, ran right behind it, turned east and did a giant loop and never turned around to re-attack...It just kept going straight. And this is with Truth's turned on cheating. They are just horrible in this game! And I quit a bit ago after playing 4 quick missions on same map with worse results. Not once could I hit a sub or a ship.
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#10 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
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I use the following approach to quickly find and destroy a lone submarine:
Step One, MAD sensor deployed and on. Speed to high, altitude to MAD search. I will use the "C" key to quickly set a course on the map* to the point where I want to start looking for the sub. Finally I will configure all of my torpedoes in advance for the following release: CIRCLE SEARCH, set a ceiling to protect surface ships, set a max depth so the torp doesnt run into the bottom, select a search mode and appropriate speed for that mode and current conditions, etc. * Avoid using waypoints with the helo. Give the pilot a course directly so that when you order stop and hover, the pilot will STAY hovering while you can orient the helo in step 4. Accidentally moving any waypoint will cause the pilot to resume course, potentially while the dipping sonar is deployed. Step Two, over the initial search area(s), I'll drop a BT bouy and one or two sonobouys as needed, but I don't intend to "find" the sub with sonobouys. The purpose of these bouys is simply to determine if an area (~2 mile radius) of ocean is safe to "Stop-n-Dip" over. Keep moving while dropping these bouys! Slow down to medium speed or even slow to make sharp turns and clear the general area while the bouys connect. Gain a few hundred feet of altitude now to ensure you stay in range of the bouy data link, and to keep the MAD sensor from catching a wave at the lower speeds. You should at least keep moving until you know there are no threats immediately near the bouys. Those bouys make splashes, and if there's one thing that a sneaky submarine captain hates more than helicopters, it's littering. Step Three, now I have a nice safe place to go hover over and deploy my dipping sonar. This is how I intend to find the enemy sub. It's a VERY badass sensor. This baby can hear a nuke sub up to something like 20 miles away in optimal conditions. Realistically you can expect 5-8 miles reliably. It has narrowband capability for getting a positive ID. If I don't hear the target near the initial search area(s), I will go back to step 2 and clear a new search area with bouys as needed. Step Four, The dipping sensor will give me a passive line of bearing to the ID'd target. I will order the pilot to that course while I reel in the dip and re-establish MAD search altitude. Need to work quickly now before that bearing line gets too cold. Once the dipper is clear of the water, I'm ordering "warp drives engage" top speed. Step Five, I'm using the camera pod to keep an eye out for surface vessels or anything which could set off the MAD in error, and wait. If there is no joy within 20 miles, go back to step 3. Try "leading the target" a bit more or less on the next pass. When I hear "MAD! MAD! MAD!" and see nothing on the surface made of metal... Weapons were setup in step one, so all that's left to do is click the weapon release button while flying clear of the area, maintaining at all times the warp 10 velocity from step 4. The target will be really pissed off when he hears the fish and may blow ballast, so I always want to mind the 3 mile SAM radius. Bonus Tips: The 3 Mile SAM radius is exceedingly important anytime you are outside the ASM missile coverage range of your fleet or home ship. During ASW all of your tactics must be mindful of this. Making a splash while hovering, or using your dipping sonar over an unknown or hostile piece of ocean is not safe. The RA mod allows you to specify LEFT or RIGHT turning CIRCLE SEARCH pattern. You could set up at least 1 torpedo for LEFT search and 1 for RIGHT, then you can conveniently drop the one which is most appropriate for the engagement (enemy evading to the left or right). The MAD sensor will alert on your dropped torpedo, don't get confused by this. Manually drop this contact to prevent map clutter. Don't drop the target MAD contact, Do place a marker over it. If you get a second MAD hit on that sub later on, the contact will update automatically on the map. Then you can plot the targets motion between the points. While hovering, you will still see SOME indicated airspeed depending on your orientation to the wind. Be mindful of this when determining if you are slow enough to deploy the dipping sonar.
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![]() Dangerous Waters scenarios on pastebin. Last edited by rentacow; 08-05-22 at 01:56 PM. |
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