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Old 11-13-10, 12:13 PM   #1
Romb
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Default Surface ships cruising half underwater in scopes

Hi, any way to fix this ? In external cam view the surface ships are fine, only in scope view these merchant is pretty funky (U-Boat wannabee )

Could it be mod order (did quite some research to get order right)

Also the UZO magnification from 6x back to 1.5x very often doesn't work (Obs and Att scope are fine)


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Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]
Cerberus62 Historical Ship Equipment 1.3
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AilBubbles 1.0 Micro
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AilSmoke 1.7
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NewUIs_TDC_4_9_0_ByTheDarkWraith
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NewUIs_TDC_4_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_4_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_4_9_0_jimimadrids_map_tools
NewUIs_TDC_4_9_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_4_9_0_No_Contact_Colors
NewUIs_TDC_4_9_0_No_Contact_Tails
NewUIs_TDC_4_9_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_4_9_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_4_9_0_U-Jagd_Chrono
NewUIs_TDC_4_9_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_4_9_0_Waypoint_Contacts_No_Tails
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MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Less Annoying Footsteps 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
IO_StrategicMap_MOD_for_TDW_4.9.3
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Capthelms Audio+SV Touch Ups
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Old Style Explosions V1.1
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PGF_SubEmblems_V1.02 AFOE
sobers realistic hydrophone operator SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
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McHub532s SH4 German Stopwatch v 1.0.0
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RAF Bomber Command Radio Frequency 77.00 MHz
RAF Fighter Command Radio Frequency 66.00 MHz
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Thanks !
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Old 11-13-10, 12:19 PM   #2
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Quote:
Originally Posted by Romb View Post
Also the UZO magnification from 6x back to 1.5x very often doesn't work (Obs and Att scope are fine)
the UZO only has one scope power - 6x. It's a game 'hiccup' that it sometimes lets you choose a lower power than 6x.
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Old 11-13-10, 12:29 PM   #3
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Ah ok, thanks. So having UZO 1.5 is actually a bonus

Now only those semi-sub merchants
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Old 11-13-10, 12:54 PM   #4
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You should also update to UI v5.0 as Trevally Automated Scripts v0.2
requires v4.9.3 or later to work.
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Old 11-13-10, 01:43 PM   #5
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Thanks will do.

Just ran game without any mods and still have weird semi-sub ships through scopes so guess something got fishy and need fresh install.


On sidenote; pretty weird game design : in Main Menu you can customize gameplay settings to your personal prefences (a.o. map settings) but when actually starting a campaign you can only select one of 4 predefined game settings; medium, hard etc. which overwrites the Main Menu settings.

So you can not have a fully realistic game with external cam enabled. For external cam you can only select 'hard' (or lower) setting when starting campaign but this automatically also enables map updates.
In short, the custom settings in Main Menu are useless as any user specific settings will be overwritten anyways.

By the way; what is difference between tactical and nav map ? Look pretty similar to me ...

An diff between Obs and Attack scope ? Also look pretty smilar to me.

Newbie here
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Old 11-13-10, 02:05 PM   #6
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Nevermind Obs versus Att scope question :

Wiki:
"The observation scope, used to scan the sea surface and sky, typically had a wide field of view and no magnification or low-power magnification. The targeting or "attack" periscope, by comparison, had a narrower field of view and higher magnification."


So diff is magnification and field of view (guess in SH5 magnification of the two is equal though).
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Old 11-13-10, 02:06 PM   #7
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Quote:
Originally Posted by Romb View Post
Nevermind Obs versus Att scope question :

Wiki:
"The observation scope, used to scan the sea surface and sky, typically had a wide field of view and no magnification or low-power magnification. The targeting or "attack" periscope, by comparison, had a narrower field of view and higher magnification."


So diff is magnification and field of view (guess in SH5 magnification of the two is equal though).
obs scope doesn't stick out of water as high as attack scope either
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Old 11-13-10, 02:56 PM   #8
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Yeah, also noticed that difference but that is a diff that imo doesnt justify adding a whole 2nd scope to a boat (less is more).

I mean the longest scope does not necessarily needs to be extended to its max. So in that respect only one scope would have sufficed.

Also diff of magnification does not seem to justify the extra engineering efforts of adding a whole extra scope; I mean, again, the scope does not need to be necessarily magnified to its max (also a lower magn could be chosen I guess).

Only diff that seems somewhat substantial seems the field of view. But I don't really see why a more narrow view would be more beneficial than a more broad field of view. Especially considering that via magnification levels the view field can be narrowed down.


But anyways, that's just me newbie lay-man first impression on the matter. Of course there must be a good reason for placing two scopes (maybe it is also not too much extra effort in terms of cost, weight, space etc) otherwise they would not be there, so I am of course wrong, but on firts sight I do not immediatley see the extra benefits of the Attack scope above the Obs scope.


Maybe the diameter of the scope itself is also a factor where the attack scope is thinner resulting in less wake resulting in less chance of detection.
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Old 11-13-10, 03:24 PM   #9
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being an engineer type myself I see a perfect reason for two scopes: redundancy. In any mission critical 'environment' it is necessary to have backups and failsafes.
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Old 11-13-10, 03:38 PM   #10
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Good point ! Totally oversaw that one . Indeed that alone would justify matters.

ps. answering my own above question on costs; an extra scope does bring costs to the table (monetary, safety and engineering costs), as can be derived from following wiki passage on photonic masts, a 21st century alternative to traditional scopes:

"While the cables carrying the signal must penetrate the submarine's hull, they use a much smaller and more easily sealed—and therefore less expensive and safer—hull opening than those required by periscopes. Eliminating the telescoping tube running through the conning tower also allows greater freedom in designing the pressure hull and in placing internal equipment."
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Old 11-13-10, 03:49 PM   #11
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I do recall the issue with the half floating ships was fixed in a patch for SH4 but returned for SH5 .
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Old 11-13-10, 04:30 PM   #12
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Quote:
Originally Posted by sober View Post
I do recall the issue with the half floating ships was fixed in a patch for SH4 but returned for SH5 .
...how many other bugs.


Is it possible to extract it from SH4 part?
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Old 11-13-10, 04:34 PM   #13
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Thanks Sober (also for your mods by the way )

For info ; above I state that it's not possible to use custom gameplay settings but apparently it is, as someone explained in another thread :

" To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things.. "


That's the advantage of getting into a game long after its release : many of the questions/issues have already been answered/resolved.

Ok gonna hunt and sink my first moving target now (I hope)

Got so into the mods and fiddling around that I actually did not yet started playing
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Old 11-13-10, 04:37 PM   #14
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Quote:
Originally Posted by Romb View Post
Thanks Sober (also for your mods by the way )

For info ; above I state that it's not possible to use custom gameplay settings but apparently it is, as someone explained in another thread :

" To set Custom settings you have to hit escape before you go on patrol. Accept your mission, then hit escape and go to options. You can change things.. "


That's the advantage of getting into a game long after its release : many of the questions/issues have already been answered/resolved.

Ok gonna hunt and sink my first moving target now (I hope)

Got so into the mods and fiddling around that I actually did not yet started playing
Yeah , i havnt played yet either
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Old 11-13-10, 04:49 PM   #15
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Quote:
Originally Posted by Romb View Post
Got so into the mods and fiddling around that I actually did not yet started playing
haven't played a single mission to it's end or a single campaign yet
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