![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi All,
What a great forum and community. Tonnage of information for sure ;-). New to SH3 here and I am really loving the game. Just completed my first patrol in a type VIIB/1940 and no crash dives yet - but I know the pain is coming! One thing I find a bit challenging in the game is crew management. Any tips on keeping my Sub-Lieutenants at their stations consistently? Short of remembering their names and their default posts it has been difficult to keep them at the same station. They eventually need sleep and I invariably forget where they were originally stationed once rested. I assume that keeping them at a single station as much as possible will result in faster "experience" points? or does this not matter? Some other questions: When awarding medals - is it better to spread them among the crew or stack one particular person up? I can't seem to get the hydrophone working and the sonar officer rarely reports any sound contacts, even when I know there are vessels in the vicinity. Will these come with a later sub or as a sub upgrade? Finally, is there an easier way to see the flags of the other ships at a distance? Even at 6x zoom on the periscope I sometimes have a hard time figuring out if they are neutral or foe? thanks for any advice. |
![]() |
![]() |
#2 |
Gefallen Engel U-666
|
![]()
Riversub!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
|
![]()
Welcome to SUBSIM.
![]() One of the mod I can suggest you is H.sie's Hardcoded Fixes if you haven't tried that. One of the mod's option is send automatically your Watch Officer back to the conning tower after your uboot surfaces. If you are tired to manage your crew, I can suggest you to use SH3 Commander to set the fatigue either to "no fatigue" or there are a couple of different fatigue models. There is a post in this forum whatever is a job for the Captain to manage each crew one by one or not. Both sides have strong arguments. For me, I go with GWX 8 Hours Fatigue Model, It adds dimension to the game. When I need to manage my officer I generally do this. In case of no danger, I only man the Chief Officer and The Watch Officer. The other 2 officer are resting. One in the Stern Quarters and One in the Bow Quarters. When the officers on duty became to get tired I replace the one in the stern quarters with the Chief Officer and the one in the Bow Quarters with the Watch Officer. If you have more than 4 officers, and you don't have the space to rest them, try sending them to the compartments where they won't get tired compared to the other departments. Repair and Torpedo Rooms (even if there are no repair or torpedo loading/unloading) are the most tiring compartments if I don't remember wrong. The less tiring ones are Electric and Diesel Engine compartment I believe.
__________________
"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
|
![]()
Welcome RS.
Crew management is not for me and I select the no fatigue option in Commander - it's a 'gamey' option, but I'd rather that than be put off the game by micro management. Hydrophones are one of the first upgrades you can get but I'm not sure of the details of how much more effective they are. I often struggle with identifying flags too I'm looking forward to any tips from other captains.
__________________
GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
![]() |
![]() |
![]() |
#5 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
|
![]()
The flag identification becomes harder if you are far then 1500 meters to the target. Its harder in late war since you won't get that close to a convoy. However if they are sailing with the a convoy, then its definitely a target for you.
For single merchants, if they are in enemy control waters, the odds are high that it is safe to sink them.
__________________
"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
![]() |
![]() |
![]() |
#6 |
Old enough to know better
|
![]()
Welcome to SubSim Riversub.
![]()
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
![]() |
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
Welcome to SubSim
![]() |
![]() |
![]() |
![]() |
#8 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
|
![]()
Use Notepad or some other text editor to manually edit this file: C:/Ubisoft/Data/Cfg/Basic.cfg
Scroll down about 1/3 of the file to [FATIGUE_COEF] Replace all positive values with zero. Leave all negative values (only in comp 6 and comp 7) untouched. This removes fatigue from the game so you don't have to spend a lot of time on crew management. ![]() Here's the complete cut-and-paste edit: [FATIGUE_COEF] ;comp0 tower RegularFactor00=0.00 SpecificFactor00=0.0 BadWeather0=0.0 ;comp1 sonar/radio RegularFactor10=0.00 RegularFactor11=0.00 SpecificFactor10=0.0 SpecificFactor11=0.0 BadWeather1=0.00 ;comp2 command room RegularFactor20=0.00 RegularFactor21=0.00 SpecificFactor20=0.0 SpecificFactor21=0.0 BadWeather2=0.00 ;comp3 diesel RegularFactor30=0.00 RegularFactor31=0.00 SpecificFactor30=0.0 SpecificFactor31=0.000 BadWeather3=0.0 ;comp4 electric RegularFactor40=0.00 RegularFactor41=0.00 SpecificFactor40=0.000 SpecificFactor41=0.0 BadWeather4=0.00 ;comp5 bow torp RegularFactor50=0.00 RegularFactor51=0.00 SpecificFactor50=0.0 SpecificFactor51=0.0 BadWeather5=0.0 ;comp6 bow rest SpecificFactor60=-0.0000003 SpecificFactor61=-0.0000003 ;comp7 stern rest SpecificFactor70=-0.0000003 SpecificFactor71=-0.0000003 ;comp8 stern torp RegularFactor80=0.00 RegularFactor81=0.00 SpecificFactor80=0.0 SpecificFactor81=0.0 BadWeather8=0.0 ;comp9 deckgun RegularFactor90=0.00 SpecificFactor90=0.0 BadWeather9=0.0 ;comp10 flak RegularFactor100=0.00 SpecificFactor100=0.0 BadWeather10=0.0 ;comp 11 repair station RegularFactor110=0.00 RegularFactor111=0.00 SpecificFactor110=0.0 SpecificFactor111=0.0 BadWeather11=0 No one ever gets tired ( no more ! ) on patrol. Work them non-stop. They won't complain. ![]()
__________________
Raptor |
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thanks for the warm welcome and good advice! Will disable fatigue in the game and give it a go. The crew can handle it :-).
To quote a famous captain..."All you need is good people. Good people." |
![]() |
![]() |
#10 |
Soundman
![]() Join Date: Mar 2013
Location: Cannock
Posts: 146
Downloads: 18
Uploads: 0
|
![]()
Welcome Riversub to a great community.
As regards flag identification, the GWX3 supermod increases the attack periscope magnification from the stock 6x to 10x.
__________________
I hope they're still open, I'm bostin for a pint of Banks's ![]() U-15 [SIGPIC][/SIGPIC] |
![]() |
![]() |
![]() |
#11 |
Canadian Wolf
|
![]()
Welcome to SUBSIM
![]() |
![]() |
![]() |
![]() |
#12 | |||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]() Quote:
In Stock SH3 the only serious officer bug is the WO never goes up onto the bridge when you surface. You have to manually place him there unless you install the H.sie patch. Quote:
Some people turn off fatigue but to me building up an awesome crew is part of what makes you get a feeling of investing in them. Quote:
Steve Last edited by maillemaker; 12-19-14 at 10:58 AM. |
|||
![]() |
![]() |
![]() |
#13 |
Growing Old Disgracefully
|
![]()
A warm welcome ‘Riversub’ to the Subsim family.
![]() You will always find someone here to help you. ![]() Link to my SH3 – SH4 – SH5 posts: ![]() Step By Step Tutorials & How To Do It. ![]() Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 You can use TDW’Generic File Patcher with STEAM see my Tutorial Post #125
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#14 |
Eternal Patrol
|
![]()
Welcome aboard you have joined the best.
__________________
RIP Laufen zum Ziel |
![]() |
![]() |
![]() |
#15 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Welcome too!
For the hydrophone to work you need to be below 10 meters depth. It doesn't work above it. So you really should dive to periscope depth to make use of it. Also, the various models have deaf-zones at the rear due to the engine/prop. Some also on the bow. Anyway, if you listen yourself than you can pretty much hear everything upto 35 km radius. There is even a volume boost button on the device to help you a bit. Just click at the right place. (Aside from your the volume knob on speakers if you have them) The AI crew make up their own mind though if they feel like reporting something. Sometimes they can be quite late. But deaf as a doornail they surely aren't. Even in the beginning. Unless you always go fast or at flank speed. |
![]() |
![]() |
![]() |
|
|