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Old 03-21-14, 06:14 AM   #1
THE_MASK
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Default [TEC] Shipwreck mod .

[TEC] Shipwreck mod .
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?


I need some sort of underwater flashlight .
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Old 03-21-14, 07:03 AM   #2
THE_MASK
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I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .



Last edited by THE_MASK; 03-21-14 at 04:27 PM.
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Old 03-21-14, 08:42 AM   #3
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Very cool sober! This is definitely something that should be folded into a larger immersion / environment mod!
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Old 03-21-14, 08:58 AM   #4
gap
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Quote:
Originally Posted by sober View Post
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?
Not within New UI's as far as I know, but you can follow a manual method:
  • open the following path and run the executable within it:
    NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
  • Type in the wanted coordinates and click on the 'Convert' button.
  • Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
  • Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you.

Quote:
Originally Posted by sober View Post
I need some sort of underwater flashlight .
That's harder to do. I suppose you want the flashlight to follow player's camera

Quote:
Originally Posted by sober View Post
I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .
Very nice indeed!
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Old 03-21-14, 05:14 PM   #5
THE_MASK
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Quote:
Originally Posted by gap View Post
Not within New UI's as far as I know, but you can follow a manual method:
  • open the following path and run the executable within it:
    NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
  • Type in the wanted coordinates and click on the 'Convert' button.
  • Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
  • Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you.



That's harder to do. I suppose you want the flashlight to follow player's camera



Very nice indeed!
If TDW could add another camera and have it selectable from the camera panel at the top of the GUI . The camera movement would need to be slow , same speed as diving and the Shift key disabled . With a small light beam attached .
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Old 03-21-14, 05:19 PM   #6
Paajtor
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Looks sweet, sofar!

Quote:
Originally Posted by sober View Post
[TEC] Shipwreck mod .


I need some sort of underwater flashlight .
Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.
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Old 03-21-14, 05:38 PM   #7
THE_MASK
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Quote:
Originally Posted by Paajtor View Post
Looks sweet, sofar!


Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.
Dunno , I just think SH5 lends itself to this mod . Everything is there except the camera mod .
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Old 03-21-14, 06:48 PM   #8
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Maybe it's an idea to try to tweak the event-camera...and equip it with a static lighthouse-lightbeam.
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