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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[TEC] Shipwreck mod .
I need 2 things . The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ? ![]() I need some sort of underwater flashlight . |
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#2 |
Ace of the deep .
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I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel . Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop . ![]() ![]() ![]() Last edited by THE_MASK; 03-21-14 at 04:27 PM. |
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#3 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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Very cool sober! This is definitely something that should be folded into a larger immersion / environment mod!
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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That's harder to do. I suppose you want the flashlight to follow player's camera ![]() Quote:
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#5 | |
Ace of the deep .
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Looks sweet, sofar!
Do you have a scenario in your mind, like a mission? You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.
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#7 |
Ace of the deep .
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Dunno , I just think SH5 lends itself to this mod . Everything is there except the camera mod .
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Maybe it's an idea to try to tweak the event-camera...and equip it with a static lighthouse-lightbeam.
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