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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack Equipment_Upgrades_Fix_1_2_byTheBeast NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 No Logo Intro Menu_Animation v. 01.00 by AvM stoianm EnvSH5 comp Real Environment - Revision_2 (for movie) FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_32_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith SteelViking's Interior Mod V1.2 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Scopes 8x5 SH5 sounds Stormy OH FX stoianm key commands OH II and Light Campaign Radio Messages v4 OPEN HORIZONS II_full v1.3 NewUIs_TDC_6_7_0_Real_Navigation Mission Orders Breaking the Fortress ![]() Leaving Kiel Weather is great ![]() Real Nav ![]() |
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#2 |
Navy Seal
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Approaching Orkney
Night closing in ![]() Going to go through Kirk Sound ![]() ![]() Time for the navigator to earn his pay ![]() |
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#3 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Nice Trevally. What does the real nav battle stations do script do? If I tried that mission I would of beached my sub lol
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#4 |
Navy Seal
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PT boats appear out of nowhere
![]() Its so dark I can hardly see the bow of our u-boat. Pics have been brightened Flag was frozen ![]() ![]() PT boat did not see me it was so dark Moving into the Sound - only the moon against the shore can be seen. It least this gives me something to navigate by. ![]() Just managed to sneak past two subnets 9:17PM - Locals, perhaps heading to the pub have illuminated me with their truck headlights. ![]() ![]() ![]() Still hugging the shore as we emerge into the Flow ![]() |
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#5 | |
Navy Seal
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![]() Quote:
It will take a Dead R fix every 5 mins ![]() |
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#6 |
Navy Seal
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Time to move away from the coast and find our prize.
![]() It is so dark - cant find any ships ![]() DD - moving direct astern - Fire tube 5 Hit ![]() Now everyone knows Im here ![]() ![]() Last edited by Trevally.; 09-09-11 at 02:26 PM. |
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#7 |
Navy Seal
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At last - there she is
![]() Tube 1 2 3 - FIRE! ![]() Hit 1 ![]() ![]() Hit 2 ![]() ![]() Hit 3 ![]() ![]() ![]() Down she goes ![]() home in time for tea and medals ![]() |
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#8 |
Watch
![]() Join Date: Sep 2011
Location: Denmark
Posts: 18
Downloads: 19
Uploads: 0
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Nice mission did it earlier today, now I am wondering, get scarpa flow done, and got my 70000 tons, around what date will the other missions be available?
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#9 |
Navy Seal
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North Western Approaches - 01/11/39
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#10 |
Watch
![]() Join Date: Sep 2011
Location: Denmark
Posts: 18
Downloads: 19
Uploads: 0
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Thanks , so I can just sail around for two days and have fun, and a new mission is gonna be ready
![]() ![]() Thanks for the quick answer |
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#11 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i assume your running real navigation, are all those marks on the map your navigator plotting where you are?
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#12 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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If you don't use real nav you should really give it a try guys. Its so much fun. Have a calculator handy though
![]() If you have Trevallys scripts installed he has a script where the navigator will automatically plot your position every so often. Coming into port using real navigation in the fog is a challenge ![]() |
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#13 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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but doesnt having the navigator plotting your position defeat the whole purpose?
im probably missing somethins with how these scripts work as ive never tried them before. |
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#14 |
Ace of the deep .
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Yeah but the navigator takes ages to do a celestial plot which is pretty accurate . So if you have to know where you are in a hurry he does a dead reckoning and its not accurate . The more dead reckoning your navigator does the worse he gets until he does a celestial plot again . he wont do a celestial plot in bad weather . I swear the further away from the equator you are the worse he is at it . Try navigating in fog . Not sure exactly where you are . Its awesome . Forgot to mention , seagulls are your new best friend . PS , nice story Trevally .
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#15 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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![]() Quote:
Not really. You will find its much differnt than being able to look at your map and see your boat moving. I myself don't use the scripts much until getting close to port. Its kind of fun trying to do the math and figure how far you travel on your own. The speed charts come in handy then. Heres the way I do it. Figure out your distance to travel. We will say 530 km until we turn. Then using the chart figure out how many kms an hour we will travel. I have 14.82 on my scratch pad. I think thats 12knots. Not sure because I am not in game. For this example we will say the chart is telling us 14.82km for one hour of travel. So we take 530 divided by 14.82 gives us 35.7. That is in time now. so 35.7 hours to get 530km. That is over 24hours so we will divide that number by 24 which gives us 1.49. That is 1.49 days now. So now we can take .49 multiply that by 24 to give us hours again. That will be 11.76 hours. So from current time it will be 1 day and 11.76 hours. To get minutes you multiply .76 x 60 = 42 minutes. Adds more to the game imho. After one patrol you get very good with it. Might be easier ways but this is the method we use for dead reckoning in aviation and works just as well here. ![]() Once you get inside an hour, you an use the meters/minute chart. Edit: Sober beat me to it! |
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