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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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Newbie question...
Ahoy fine seamen!
![]() What mods are 'essential' for SH4? I am aware of the fact that there is nothing like GWX for SH4. Still there must be some heavyweight mods around for SH4 - or am I wrong? /Yoshi
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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#2 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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rfb or tmo
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#3 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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I use TMO (Trigger Maru Overhauled), RSRDC (Run Silent Run Deep Campaign), Max Optics, and a few other smaller mods.
Many people also use OTC (Optical Targeting Correction)
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#4 |
Airplane Nerd
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Trigger Maru Overhauled, Run Silent Run Deep Campaign, Traveller's Mod, and Authentic Flags are good ones.
I also run Improved Stock Environment, Less Plankton, and the donation Narwhal mod. Happy hunting!
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#5 | |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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Quote:
I'm a donor - so that's' not the prob. I just have difficulty to find said mods. Thank you very much! ![]()
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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#6 | |
Airplane Nerd
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![]() Quote:
It's all there and you don't need to be a donor to get the files. ![]()
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#7 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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what version do you have 1.4 or 1.5
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#8 |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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I have 1.5 with the U-Boat expansion.
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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#9 |
Airplane Nerd
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That's good. You need 1.5 for most of the mods out there. You just need some time in the SH4 mod forums and the Subsim Download section.
![]() Happy Hunting! ![]()
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#10 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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http://www.subsim.com/radioroom/down...o=file&id=3001
http://www.subsim.com/radioroom/down...o=file&id=1414 http://www.subsim.com/radioroom/down...o=file&id=1459 http://www.subsim.com/radioroom/down...o=file&id=3589 http://www.subsim.com/radioroom/down...o=file&id=3659 http://www.subsim.com/radioroom/down...o=file&id=3660 http://www.subsim.com/radioroom/down...o=file&id=3831 these will get you started after that its up to you on the mods you want
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#11 |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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Thank's a lot gentlemen!
![]() Your help is greatly appreciated! ![]()
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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#12 |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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Ahoy all you fine seamen and experts!
I am more than a little bit embarrassed to ask for more advice... Still - it seems that I can't get any mod working. I would be grateful for some help. Here is what I did: 1. Install Silent Hunter 4 from DVD 2. It's located now in C: Program Files (x86)\Silent Hunter 4 Wolves of the Pacific\... 3. I installed the U-Boat missions expansion for SH4 from DVD to the same folder. SH4 is now updated to V. 1.5. 4. I ran the program and it works - although I always wondered why there are no quick missions when you switch sides to german. 5. I downloaded and unzipped: - TriggerMaru_Overhaul_2-5 - RSRDC_TMO_V502 - RSRDC_V5xx_Patch1 6. I created a sub-folder named MODS under C: Program Files (x86)\Silent Hunter 4 Wolves of the Pacific\... 7. I copied TriggerMaru_Overhaul_2-5 into the MODS folder to start with. 8. I copied JSGME.exe from my SH3 folder to C: Program Files (x86)\Silent Hunter 4 Wolves of the Pacific\... 9. I ran JSGME and activated TriggerMaru_Overhaul_2-5. 10. JSGME doesn't complain and says that TMO is now activated. 11. I run the game and...nothing has changed, or I am too dumb to realize it. Is there at least one tell tale sign that TMO is properly activated? 12. I tried also to: - Only install: - RSRDC_TMO_V502 - RSRDC_V5xx_Patch1 and install 'over' TMO: - RSRDC_TMO_V502 - RSRDC_V5xx_Patch1 Nothing happens, JSGME doesn't complain and the game runs as if there were no mods at all... Can somebody Please help???
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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#13 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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![]() Quote:
For the mods to work, sh4 needs to be in its own directory. For example: C: Silent Hunter 4 Wolves of the Pacific\... I don't know why, but it's something with the "Program Files (x86)" directory that keeps the program from recognizing the mods. Someone who is computer savvy may be able to tell us why.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#14 |
Eternal Patrol
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I mentioned in another thread that a computer expert friend told me that Windows 7 and 8 don't like anything non-Windows related in Program Files. They made it that way on purpose.
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#15 |
Sailor man
![]() Join Date: Mar 2013
Posts: 48
Downloads: 21
Uploads: 0
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Thanks a lot guys!
So - I did the complete installation from scratch with a different target drive (I:\). Played the game in its 'virgin' state for a while to make sure I'll recognize the differences later on... Then I activated 'TriggerMaru_Overhaul_2-5' via JSGME. Unfortunately with no results. (I take it that if there is no Narwhal - then something has gone wrong with the enabling of the mod) The game looks and plays the same whether TMO is activated or not. As a last resort, I copied the whole TMO /data folder into the games /data folder, thereby merging and overwriting the original files. Result: SH4 crashes after opening scene. Sorry for all this - I'm sure it's a stupid mistake as I started using mods (in SH3) only 2 weeks ago... If somebody has any idea as to what to try next - your advice will be more than welcome!
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[SIGPIC]http://www.subsim.com/radioroom/image.php?type=sigpic&userid=307418&dateline=13637 15994 [/SIGPIC] Anlauf beginnt!
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