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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
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Hello, I Have a problem with DD in multiplayer and 100% realist mode, the problem is the DD self-destroy and don't I know reason, can somebody help me?. It is maybe cause of the mod IRAI (IRAI_0_0_39_TheDarkWraith and Update), when I play with this mod disabled they don't self-destroy, but DD is inoffensive. When I make the missions I put DD in Elite, can this be?
thank you. My activated mod is TDW_GenericPatcher_v_1_0_74_0 (act. full) NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_jimimadrids_map_tools NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 NDB,NDH OM#1 - No Dialog Indicator IRAI_0_0_39_TheDarkWraith and Update SubFlags_0_0_8_byTheDarkWraith TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Accurate German Flags Cerberus62 Corrected Depth Charge Projector 1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Church's SHV 1.01 Keyboard Commands v1.1 850_Meter_Bearing_Plotter_byTheBeasts1.0 Regards |
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#2 |
Stowaway
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its a flaw in the game engine where ships will drive in reverse at times so it drops a DC in shallow water then backs over it and blows himself up.
if its a mission you made then often if you delete the unit and replace it then it will act normally or try putting in a course that doesnt intersect with land and the ship will turn around instead of following the plotted course in reverse. when allerted to you, the ship should not be stuck on its plotted course anymore but i have seen that happen before so i think its just one of those unrealistic glitches with things in the game you have to live with i dont think the mod causes it because there is a problem with the mod but you just notice it with that mod because they are reacting better and they are reacting to being allerted to you which causes the glitch in the game to show up |
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#3 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
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Thank you for your quick answer;
Certainly destroys when dropping DC but not necessarily in shallow waters, it also happens in deep waters and in forward trajectory . Can it maybe be corrected changing the launching time of those DC maybe, delaying them some seconds?. Sorry for my poor english |
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#4 | |
Stowaway
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hmmm thats strange? they shouldnt do it going forward or in deep water. perhaps its double spawning (putting two ships in the same spot) and they are exploding from the collision definately sounds like something strange is going on |
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#5 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
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When I make a mission, the escorts (DD) take their direction (Waypoint) next to the rest of the convoy, I don't put two escort at the same time. The problem happens when DD locates the Sub. and they attack, going forward DD explode when throwing those DC , yes it is strange, but it isn´t because the mission's configuration.
Something happens and I don't know what it is, I suppose that I will have to live with it in Sh5 because it doesn't happen in Sh3 neither in Sh4, only in Sh5 and in way multiplayer. Thank you for everything. |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
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On very rare occasions I've seen a destroyer going full speed in reverse with OHII. I've gone back and started that 'Save' again, and it doesn't happen again.... all is back to normal. I don't know for sure, but it's possibly just a game bug.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 | |
Black Magic
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#8 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
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I have considered all the opinions, but everything continues equally. Here I show some images where can see the failure:
1.- the launching ramps DC disappear after the explosion, 2 and 3.- DD explodes when throwing the DC. (In the deep water >100 m). ![]() that only happens to me? ![]() Thank you for everything. Regards. ![]() ![]() ![]() Last edited by lynx; 03-14-13 at 01:38 PM. |
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#9 | |
Stowaway
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Here is what i changed: Data\Library\DC_barrels.ZON MinRadius = 80 MaxRadius = 100 Next Data\Zones.cfg ;Common Items ;************************************************* ****** [ASWweapon] HitPoints=99999999 Armor Level=99999999 [WeaponsHeavy] HitPoints=9999999999 Armor Level=9999999999 [WeaponsLight] HitPoints=99999999999 Armor Level=9999999999 And i had to change escorts armor and torpedo damage, also i increased deck gun damage and bombs damage. Its not 100% realistic but so its not realistic when escorts blow their butts off with DCs. ![]() Until some one figure out better solution, this one works for me perfectly and its way much challenging ![]() If you want the easy way without modifying things too much and no challenge at all just change Data\Library\DC_barrels.ZON MinRadius = 5 MaxRadius = 10 Damn i didn't read "multiplayer mode" Anyway it works in missions and campaign, i'm not sure about multiplayer. Last edited by redline202; 03-13-13 at 04:08 PM. |
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#10 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
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Hello Redline
I have changed the parameters same you say, but it continues equally, maybe don´t work in multiplayer mode?? Thank you, regards. |
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#11 | |
Stowaway
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Hi lynx Try to change destroyers armor. That means for each destroyer change .ZON file. Here is an example for Fletcher: data\Sea\NDD_Fletcher NDD_Fletcher.zon ArmorLevel=300 Make a single mission only with Fletcher to test it. If it works...then you will have to modify each ship armor, torpedo, deck gun and bombs damage...(higher damage) Or the easy way just change Data\Library\DC_barrels.ZON MinRadius = 5 MaxRadius = 10 or less Also change settings in Data\Zones.cfg like i mention above. I was also pissed off coz of destroyers get blown up by DCs. But it works perfectly for me in single missions and campaign. I don't think this will work in MP but its worth to try. Maybe if both sides in MP have same mod? ![]() Last edited by redline202; 03-14-13 at 04:32 PM. |
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#12 |
Mate
![]() Join Date: May 2009
Location: Canary Island Spain
Posts: 53
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Hello, I have changed the parameters that you said :
ArmorLevel=300 (in the NDD´s file zon) and Data\Zones.cfg ;Common Items ;************************************************* ****** [ASWweapon] HitPoints=99999999 Armor Level=99999999 [WeaponsHeavy] HitPoints=9999999999 Armor Level=9999999999 [WeaponsLight] HitPoints=99999999999 Armor Level=9999999999 and it works!! ![]() Anyway now it runs well for my. Thank you redline 202 and to all for your help. Kind regards for everyone. ![]() |
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