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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hy guys,
Last days with few sleep ... the Ai torpedos matter is really very interesting!: ![]() I finished the Air Torpedos, tested it on campaigns, save&reload campaign games, all working ok and with random Air torpedo bombers covering all the war time following the allied air coverage. It´s ok and ready for release. But then I found something new. I as able (with some tricks) to have also a "real" working Ai acoustic torpedo (without use of Virtual torpedos)...take a look yourself on the videos below. In truth they continue with that old limitation to only be spawed going to north...but with some tricks they are working, finding loud propellers in any direction. They are very good in behaviour for my taste. Let me know what you think. surfaced submerged Ahoy! Rubini. PS: correct me if I´m wrong: Fido and others acoustic torpedos were eletric ones and didn´t had visible trail over water? Is this correct?
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#2 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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#3 |
Chief of the Boat
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Looks like your onto a winner Rubini
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#4 |
sim2reality
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OMG, this is fantastic Rubini. First Air torpedoes and now FIDO, the seas have now become a terrifying place to be.
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#5 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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![]() Quote:
(However there is a mod in downloads section that adds some trail to electric torpedoes. I don't know how realistic that is but I would guess that any torpedo would leave some trail behind it that would be visible at least in very calm waters.)
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#6 | |
Ocean Warrior
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#7 |
Ocean Warrior
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Another great addition.
I can't wait to try it ![]()
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#8 |
US Navy LT
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Rubini, very nice indeed, but I was just wondering if there is any defensive tactic that would avoid the loss of the U-Boot. i.e deeper submerge, turning off all engines and/or more evasive maneuvers? Thx
EmeAzul |
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#9 | |
Ocean Warrior
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#10 |
Ace of the Deep
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Great work, Rubini...
![]() Sorry my ignorance but i all aways think the acustic torpedos was exclusive used only by the Krigstmarine in the W.W.II.
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#11 |
The Old Man
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How deep will the torpedoes track you?
My normal procedure with aircraft is to crash dive. I suppose if the aircraft drops close to my position, the fido may hit me pretty close to periscope depth, but I wonder if they will pursue you much below 25 meters or so. Just wondering. Looks like a very welcome addition. Thanks for your work. ![]() ![]()
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#12 | |
The Old Man
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Fleet boats in the Pacific used acoustic torpedoes later in the war as well. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#13 |
Sea Lord
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I understood that Stiebler has modded Fido so that the torpedo will follow you regardless of depth if it can hear you. That would mean going slow is the only way to lose it.
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#14 | ||
Ocean Warrior
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#15 |
Ocean Warrior
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Ok! Tests finished, success, so, we will also have acoustic torpedos on the Air Torpedo mod.
![]() The mod idea: At the beggining of war, until 1943, we will have only aerial direct torpedos. After that, the Avengers will carry aerial or fidos. This will achieve by holding both virtual torpedos and the "real" acoustic ones on the mod. This means that, when attacked early war, if not get hit by torpedo quickly, (max. one or two minutes after release) no more torpedos left on that attack (simulating only direct aerial "virtual" ones). But late war you can be hit even some minutes after the attack by "real' acoustic torpedos, even if submerged until 15m. No wakes trails on acoustic torpedos...if you want to see then take a look at your back in external or object view. By Sh3 limitations, you will not see any torpedo just after it enters water. The acoustic ones (FIDO), will be armed several seconds after it enters water and then they becames visible using external camera. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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