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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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#2 |
Admiral
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Hi mate!
Aren't gun's *.tga included into dat? (As embedded images)
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#3 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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Yes. I have exported the material's embedded image, but after modified and re imported, in game it has no change. With the ship hull, the same procedure works.
(Il problema é che, pur avendo modificato colore e tonalità, nel gioco non cambia niente Il motivo credo che sia il canale alfa ma non sono sicuro). |
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#4 | |
Sonar Guy
![]() Join Date: Oct 2013
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#5 |
Sea Lord
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Another hint.... if there are numerous guns files the littorio guns could also come from another gun dat file. Often mods are added and the guns exist more than twice in the guns library files.
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#6 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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Thanks to all.
I will check |
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#7 | |
Sonar Guy
![]() Join Date: Oct 2013
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As far as I understand it. As far as pushing limits, if its overwriting other ids then it is rewriting in the same address space? I'm not sure. |
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#8 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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Thanks again.
An other question about ID: For me is simplier to write an example: In ship#1 I have: In Dat file a node with ID "123abc" and in Sim file the related node with ID "456abc"; In ship#2 I have: In Dat file a node with ID "789abc" and in Sim file the related node with ID "456abc" (the same ID on ship1). Is this considered a conflict or not? The fact that the two ID in sim file are referred to different .dat ID, is relevant? |
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#9 | |
Navy Seal
![]() Join Date: Jan 2011
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#10 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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Ok thanks
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