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Old 12-20-10, 09:18 PM   #1
letterboy1
Captain
 
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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Default The old "Can't get depth under keel" problem

Has anything been discovered yet to fix this? So far my searches have only brought up the work-around where you save your game and then reload it, but sometimes this doesn't work for days on end. When I can't get a depth under keel reading it seems that alot of verbal response don't work either, like when you flood a tube or fire a torpedo - I can live without that, but I need my depth under keel reading.
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Old 12-20-10, 09:20 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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can't say that I've ever experienced this problem. How often does it happen? Is there some kind of pattern or event that happens to cause it to cease functioning?
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Old 12-21-10, 03:58 AM   #3
SeaWolf U-57
Ace of the Deep
 
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I had this event it happened after taking a screen shot. I am using the SH5Enhanced version of the mod
by the way great work on this Mod
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Old 12-21-10, 04:07 AM   #4
robbythesub
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Join Date: Jul 2007
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Happens to me rarely and sometimes for no obvious reason, then after a re start is ok again.
I am running UI U boat 2.2 and mods as below which work perfectly with no CTD and brilliant graphics- are you running any UI mods?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
Funelsmoke_Planes_Sounds_by_AOTDMadMax
Pascals Uniforms
Detailed Caustics 1.0
Interior working dials v1.0.3
Remove grain effect
Old Style Explosions V1.1
impurity blue
Menu - Das Boot Underwater Theme
MoraleMod
Killer A1 Mod
No Damn Bubbles, No Damn Halo Mod
Slower Walking, Faster Running v1.0
Das Boot Officers Mod
More Powerful U-boat Shells v1.0
Wordeees' Actual Footage Menu
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
Enhanced FunelSmoke_by HanSolo78
Wamphyri's Plane Mod
Goodbye Pacman
Dooms Decks for VIIABC41 1.4
sobers realistic hydrophone operator SH5
Cerberus62 Historical Ship Equipment 1.0
IO_MapCourseLine_sharp pencil_mod
SteelViking's Sky Banding Mod
SubFlags_0_0_6_byTheDarkWraith
IO_Fix_StrategicMap_for_TDW_4.3.1
MightyFine Less Annoying Footsteps 1.0
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Environment Sounds 4.2
Environment 4.8 MOD
LightFog 4.301
ImprovedWaves_Improved Pitch&Roll
A Fistful of Emblems v1.51
SUB_hyd_fix_SH5
SteelViking's Interior Mod V1.2
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Ambient Underwater SFX
German U-Boat Hydrophone SFX
U-Boat Ballast Tanks SFX
U-Boat Watch Crew Routine SFX
KillerTubes_Better_Texs
Ui-Boat V2.2
Stormys DBSM SH5 v1.2 MFCM Basemod
German U-Boat Crew Language Pack
Height periscope
Church's SHV 1.01 Keyboard Commands v1.1
DiveDepthFix_by_coasterdigi

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Old 12-21-10, 04:59 PM   #5
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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I have done a lot of save and re-load in the bunker.
I noticed that sometimes the piers were loaded and sometimes they were not. Also when they were not, nav callout did not always happen.

I think this is the same bug as the no depth under keel. Could it be related to how much memory everyone has. I havnt noticed since I got my new PC it hasnt happened
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Old 12-22-10, 08:41 AM   #6
ustahl
Watch Officer
 
Join Date: Apr 2005
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I also had that depth under keel command missing at some stage after fiddling with some keyboard mods, but fixed it in Commands.cfg by making/editing following command entry:

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
;Key0=0x54,c,"Ctl+T"
Key0=0x4B,c,"Ctrl+K"

This attaches the command to "Ctrl + K". Everytime I press that shortcut, the verbal announcement is heard, and shortly afterwards the depth reading is spoken and displayed in the message box.
You must make sure, of course, that the shortcut is not attached to any other command.
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Old 07-12-11, 06:39 AM   #7
Swat
中国水兵
 
Join Date: Mar 2006
Location: Czech Republic Prague
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Hello everyone.Need your help guys.I'm having troubles with depth under keel report.I'm modding the game in order to start new campaign-this way I want to thank to all the modders for their effort-the game is finally playable.I'm nearly satisfied with how the game looks like and how it behaves.But there is one last thing and that's this depth under keel problem.I've tried all possible things,installed mods in different order,tried all the fixes I found and still no luck.It works to some point,then I add some other mods which don't even seem to be related to this depth under keel report (like the graphics mods) and it just doesn't work.Obviously I can't play without this functioning properly.Any ideas please?Thank you.
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