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Old 07-29-10, 07:00 PM   #1
drakkhen20
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Torpedoes not exploding.

some times when I'm on a 45 degree angle on a ships bow or stern and fire torpedoes at it, its almost like they just bounce off. they aren't duds cuz i turned the dud thingy off in the realism to see if that was it. i'm just wondering is there a fix for this or is this how it really happened? cuz i'm wasting a lot of torpedoes.
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Old 07-29-10, 11:52 PM   #2
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Something to do with the bit about the 45 degree angle I'll wager. Not that I'm an expert or anything, but try hitting them at nearer 90 degrees, give or take no more than about 20 degress one way or the other.
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Old 07-30-10, 12:15 AM   #3
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Yes, anything less than 60 degrees and they will bounce off unless you use the magnetic pistol. The closer to 90 degrees the better for the impact pistol.
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Old 07-30-10, 04:00 AM   #4
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Quote:
Yes, anything less than 60 degrees and they will bounce off unless you use the magnetic pistol. The closer to 90 degrees the better for the impact pistol.
Be wary of using magnetic pistols before May 1940, as they are very unreliable and likely to explode prematurely.
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Old 07-30-10, 06:38 AM   #5
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Even after May 1940, I have found them unreliable and prone to premature explosion.
Use impact only on my boat.
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Old 07-30-10, 07:55 AM   #6
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Same thing will happen if you set them a little too deep and they hit the ship's hull where it starts to curve. The eels will just bounce off.
Not that I've ever had that happen to me before.

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Old 07-30-10, 07:56 AM   #7
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Magnetic failures usually manifest themselves by predetonation. In game, they almost never pre-detonate under 1000m.

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Old 07-30-10, 10:19 AM   #8
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I have had them go off well under 1000m.
Nearly blew my bow off.
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Old 07-30-10, 11:16 AM   #9
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Quote:
I have had them go off well under 1000m.
Nearly blew my bow off.
Launch further than 1000m then. I go for around 3-5km when attacking.
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Old 07-30-10, 12:17 PM   #10
drakkhen20
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ok thanks fellas. just making sure it wasn't a game gliche.
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Old 07-30-10, 01:08 PM   #11
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If you have to shoot at the 45 degree angle I would just fire 2 torps, set to magnetic under the boat. Then the angle won't matter so much, at least as far as the thing detonating.
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Old 05-19-11, 12:59 PM   #12
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Hi everyone, I am new to the game (and to the forum for that matter). I've been playing it for the past few days. I have the same problem with torpedoes - very often they hit the ship and then just bounce. I don't seem to understand what I need to do in order for them to explode. I turned the Dud Torpedoes option off but they still don't explode. What is this thing about the angle? I specifically hit a ship at a 90 degree angle but the torpedoes did not explode again. Can someone explain to me how to fire the torpedoes, because I am getting frustrated. I know SH3 is a great game but I am getting close to the point when I will simply uninstall the game...
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Old 05-19-11, 01:20 PM   #13
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I prefer the magnetic ones. They explode too fast very often but sure they give a hell of a punch only thanks to them I destoyed Rodney with 2 magnetic torps (4 were fired)
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Old 05-19-11, 01:23 PM   #14
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Okay, but how do you choose this type of torpedoes specifically?

Maybe I should explain a bit more - I play missions in 1939 and command a Type IIA U-boat. I don't think I can choose torpedoes there, right?
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Old 05-19-11, 02:06 PM   #15
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hi sektor
the pistol setting (impact or magnetic) is independent from torpedo type, so you can choose your pistol setting in any situation. in the TDC screen (F6), look for that toggle that has I and M. By default, it's M (magnetic). To avoid malfunctions (mostly, early explosions) early in the war, set your torpedoes to Impact.
Now, i think your problem has more to do with your AOB and depth setting. Even if your torpedo hits at a clean 90 degree AOB, it may fail to explode if its depth is set too deep: in that case the torpedo will bounce off the curved part of the target hull and will fail to explode.
My personal rule of thumb is to set torpedo depth at around one third of the target's draft: if you attack a ship with 7m draft, set depth at around 2.5meters. This can also be set in the TDC, top left dial if i remember correctly. By default, it's at 4 meters, which in some cases may be too deep and result in non-explosions.
Hope this helps!
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