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Old 01-07-11, 02:45 AM   #1
THE_MASK
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Default [REL] sobers base fog mechanics for SH5 V1

latest version is version 16
http://www.subsim.com/radioroom/down...o=file&id=2925

Most fog in SH5 is medium i have found . This fog mod gives an enjoyable medium fog distance (6000mts) at this level . The submarine is not covered in fog at all levels . If you dont like it then use W_Clear real fog mod .

Last edited by THE_MASK; 03-23-11 at 09:40 PM.
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Old 01-07-11, 02:45 AM   #2
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Last edited by THE_MASK; 03-05-11 at 01:09 AM.
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Old 01-07-11, 03:03 AM   #3
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Old 01-07-11, 04:56 AM   #4
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I honestly can't remember if SH3 had the same problem with the fog, this fog seems to be a constant density whereas SH3 seemed to be over distance like real fog. Other than that it looks good, I do like the slight haze with no fog!
Thanks.
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Old 01-07-11, 10:19 AM   #5
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Funny thing is, when you look at things close to you, the fog looks like an overlay. But, in the pic of heavy fog, you cannot see the far buildings at all, but as you get closer, you start to be able to see things.

Sober, is that affect purely from a visual range limiter, or from some progressive mechanism that could be tweaked?

Because, I know that with the shadows, the way they look is progressive(albeit only in 3 separate stages). I imagine though that more stages could be added with enough work.
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Old 01-07-11, 11:19 AM   #6
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Is this a vulometric fog?
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Old 01-07-11, 03:10 PM   #7
THE_MASK
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I just changed the numbers around . Its version 1 , my waves mod is version 11
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Old 01-07-11, 03:23 PM   #8
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I think this is an improvement on the overall fog denisty effect.

I also think that whilst certain effects might not be realistic you have to keep it in the context of a 'fog effect for a game' meaning the resulting gameplay is more important than the realism of the effect.

Can DirectX9.0c produce true volumetric fog effect shaders? I thought S.T.A.L.K.E.R. ClearSky was the first game to do this with DX10 & DX10.1....
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Old 01-07-11, 03:34 PM   #9
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Quote:
Originally Posted by BigBANGtheory View Post
I think this is an improvement on the overall fog denisty effect.

I also think that whilst certain effects might not be realistic you have to keep it in the context of a 'fog effect for a game' meaning the resulting gameplay is more important than the realism of the effect.

Can DirectX9.0c produce true volumetric fog effect shaders? I thought S.T.A.L.K.E.R. ClearSky was the first game to do this with DX10 & DX10.1....
True , i wanted to improve the gameplay first . I was tearing my hair out adjusting the numbers for 2 days straight just to get this effect . I think th shaders in sH5 have a lot to answer .
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Old 01-28-11, 07:05 PM   #10
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version 8 is the latest fog mod

Last edited by THE_MASK; 03-03-11 at 07:56 PM.
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Old 01-29-11, 01:15 AM   #11
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Very nice Sober! Great job! Many thanks!
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Old 01-29-11, 07:55 AM   #12
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Quote:
Originally Posted by Akula4745 View Post
Very nice Sober! Great job! Many thanks!
Yes, agree ! Very nice !
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Old 01-29-11, 02:19 PM   #13
Catfish
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Looks good !
The merchant just running out of the fog looks phantastic !

Do you know whether your fog affects the destropyer visibility as well ?
(Reason for my question is i was recently running through dense fog and wave action, and did not see anything in radius of say 50 meters - but the destroyers sure saw me !
I still wonder if they saw me on the radar, or if ther normal eye visibility was not influenced in any way by the weather and saw right through it ?)

We were on tour in the Schlei estuary, and it really is an uneasy feeling in dense fog, especially if you have the engine on - you cannot hear anything and distant noise and any merchant coming out of the fog is a frightening sight, in a smaller sailing boat. I just can say it looks like the real thing

Thanks and greetings,
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Old 02-03-11, 08:07 PM   #14
THE_MASK
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V3 out .
Deleted the light fog .
Light fog now is the same as no fog so you will get some fog but further out .
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Old 02-03-11, 08:09 PM   #15
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I notice about 10fps improvement on a 5870 graphics card with this fog mod .
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