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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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latest version is version 16
http://www.subsim.com/radioroom/down...o=file&id=2925 Most fog in SH5 is medium i have found . This fog mod gives an enjoyable medium fog distance (6000mts) at this level . The submarine is not covered in fog at all levels . If you dont like it then use W_Clear real fog mod . Last edited by THE_MASK; 03-23-11 at 09:40 PM. |
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#2 |
Ace of the deep .
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Last edited by THE_MASK; 03-05-11 at 01:09 AM. |
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#3 |
Ace of the deep .
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Last edited by THE_MASK; 03-05-11 at 01:09 AM. |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,695
Downloads: 171
Uploads: 0
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I honestly can't remember if SH3 had the same problem with the fog, this fog seems to be a constant density whereas SH3 seemed to be over distance like real fog.
![]() ![]() Thanks.
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Sub captains go down with their ship! |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Funny thing is, when you look at things close to you, the fog looks like an overlay. But, in the pic of heavy fog, you cannot see the far buildings at all, but as you get closer, you start to be able to see things.
Sober, is that affect purely from a visual range limiter, or from some progressive mechanism that could be tweaked? Because, I know that with the shadows, the way they look is progressive(albeit only in 3 separate stages). I imagine though that more stages could be added with enough work.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Is this a vulometric fog?
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#7 |
Ace of the deep .
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I just changed the numbers around . Its version 1 , my waves mod is version 11
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#8 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I think this is an improvement on the overall fog denisty effect.
I also think that whilst certain effects might not be realistic you have to keep it in the context of a 'fog effect for a game' meaning the resulting gameplay is more important than the realism of the effect. Can DirectX9.0c produce true volumetric fog effect shaders? I thought S.T.A.L.K.E.R. ClearSky was the first game to do this with DX10 & DX10.1.... |
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#9 | |
Ace of the deep .
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#11 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Very nice Sober! Great job! Many thanks!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#12 |
Silent Hunter
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Yes, agree ! Very nice !
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#13 |
Dipped Squirrel Operative
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Looks good !
The merchant just running out of the fog looks phantastic ! ![]() Do you know whether your fog affects the destropyer visibility as well ? ![]() (Reason for my question is i was recently running through dense fog and wave action, and did not see anything in radius of say 50 meters - but the destroyers sure saw me ! I still wonder if they saw me on the radar, or if ther normal eye visibility was not influenced in any way by the weather and saw right through it ?) We were on tour in the Schlei estuary, and it really is an uneasy feeling in dense fog, especially if you have the engine on - you cannot hear anything and distant noise and any merchant coming out of the fog is a frightening sight, in a smaller sailing boat. I just can say it looks like the real thing ![]() Thanks and greetings, Catfish |
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#14 |
Ace of the deep .
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V3 out .
Deleted the light fog . Light fog now is the same as no fog so you will get some fog but further out . |
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#15 |
Ace of the deep .
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I notice about 10fps improvement on a 5870 graphics card with this fog mod .
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