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Old 02-12-11, 10:07 AM   #1
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Default Mods needed for Silent hunter 5 please

Hello everyone,im new here.
Can somebody please link me to some recommended mods for silent hunter 5 please.

Thankyou
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Old 02-12-11, 10:11 AM   #2
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Old 02-12-11, 10:46 AM   #3
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Quote:
Originally Posted by Veteran View Post
Hello everyone,im new here.
Can somebody please link me to some recommended mods for silent hunter 5 please.

Thankyou
Start with this one:

http://www.subsim.com/radioroom/showthread.php?t=176123&page=68
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Old 02-24-11, 08:32 AM   #4
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Start with what one?You have linked me to a massive thread,start with what?

Any worthy ones worth putting in as i heard the game is broken but i prefer walking around the sub in 5
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Old 02-24-11, 08:57 AM   #5
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Quote:
Originally Posted by Veteran View Post
Start with what one?You have linked me to a massive thread,start with what?

Any worthy ones worth putting in as i heard the game is broken but i prefer walking around the sub in 5
Welcome aboard Verteran

Just go to page one of the link stoianm posted & all will become clear
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Trevally Mods for SH5
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Old 02-24-11, 09:20 AM   #6
stoianm
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Originally Posted by Veteran View Post
Start with what one?You have linked me to a massive thread,start with what?

Any worthy ones worth putting in as i heard the game is broken but i prefer walking around the sub in 5
- welcome abord - i will point you in an more easy path - the same thing like the first link but the post #1 for the thread - maybe will be ok for you this way

http://www.subsim.com/radioroom/show...72&postcount=1

So i sugest to read more carreful
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Old 02-24-11, 09:21 AM   #7
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Quote:
Originally Posted by Veteran View Post
Start with what one?You have linked me to a massive thread,start with what?

Any worthy ones worth putting in as i heard the game is broken but i prefer walking around the sub in 5
Fixed link: http://www.subsim.com/radioroom/showthread.php?t=176123

Its a all in one mega mod preferred by most of the players here and its fixing a lot of problems in SH5.
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Old 02-24-11, 03:09 PM   #8
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_3_7_U-Jagd_Chrono
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
nVidia missing lights
sobers realistic hydrophone operator SH5
sobers base wave mechanics for SH5 V12
sobers base fog mechanics for SH5 V3
sobers base sky mechanics V1
sobers real trees 1.0
SteelViking's Sky Banding Mod
Window_Lights_Redone_V1
Enhanced FunelSmoke_by HanSolo78
Trevally Automated Scripts v0.5
A Fistful of Emblems v1.51
renow_points_0_compatible a fistfull of emblems version_by stoianm
Grossdeutscher Rundfunk
Capthelms SH5 Audio Mod
Lite Campaign with Ice 1.2
Open_Horizons
Black_Skin_albrecht
sobers talking conning crew mod
AilImpurity 1.2
stoianm colored exterior mod v1 (low color)
stoianm Brighter Nights mod (low)
Naights Submarine Textures (internal) V1.1
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
North Atlantic Green 1.1
Church's SHV Emblems 1.0
Church's Uboat Clean Mark (3D Views)
sobers no footstep sound mod
Church's On Station Search
Church's NavMap v2.0 sub
NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_4_0_Real_Navigation
sobers smaller water drops
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Old 02-24-11, 03:51 PM   #9
stoianm
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Quote:
Originally Posted by Church SUBSIM View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting after this one you must to add airtorpedoes even is in MO because you aded IRAI again
NewUIs_TDC_6_3_7_U-Jagd_Chrono
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
nVidia missing lights
sobers realistic hydrophone operator SH5
sobers base wave mechanics for SH5 V12 - this one was updated with a new version with bigger waves
sobers base fog mechanics for SH5 V3
sobers base sky mechanics V1
sobers real trees 1.0
SteelViking's Sky Banding Mod
Window_Lights_Redone_V1
Enhanced FunelSmoke_by HanSolo78
Trevally Automated Scripts v0.5
A Fistful of Emblems v1.51
renow_points_0_compatible a fistfull of emblems version_by stoianm
Grossdeutscher Rundfunk
Capthelms SH5 Audio Mod
Lite Campaign with Ice 1.2 - if you use this one then you must to install icebergs 2.4 - this is only little campain compatible with icebergs (has not icebergs on it)
Open_Horizons - and if you decide to add icebergs the magnum mod it is not compatible yet with icebers (just pay attention if you want to make changes)
Black_Skin_albrecht
sobers talking conning crew mod
AilImpurity 1.2
stoianm colored exterior mod v1 (low color)
stoianm Brighter Nights mod (low) - this one you do not need if you use the colored mod - colored mod has already enough brightnight on it
Naights Submarine Textures (internal) V1.1
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible - this one it is old - instal the new version of stormys sound mod collection (has everything on it and manny more nice surprises - and it is full compatible with MO and the new version of MO)
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
North Atlantic Green 1.1
Church's SHV Emblems 1.0
Church's Uboat Clean Mark (3D Views)
sobers no footstep sound mod
Church's On Station Search
Church's NavMap v2.0 sub
NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_4_0_Real_Navigation
sobers smaller water drops
read in red pls
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Old 02-24-11, 04:23 PM   #10
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Quote:
Originally Posted by stoianm View Post
read in red pls
MO already has Open Horizon on it, with TDW´s Icebergs. If it´s the same thing...
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Old 02-24-11, 04:29 PM   #11
stoianm
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Quote:
Originally Posted by Jaguar View Post
MO already has Open Horizon on it, with TDW´s Icebergs. If it´s the same thing...
mope - it has not yet - maybe in next version
Mo has no icebergs, no little campaign, no open horizons in the actual version - will be in next versio
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Old 02-24-11, 05:27 PM   #12
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Quote:
Originally Posted by stoianm View Post
mope - it has not yet - maybe in next version
Mo has no icebergs, no little campaign, no open horizons in the actual version - will be in next versio
Strange, I said that because they are listed in MO:

"# - TheDarkWraith: Icebergs
# - Magnum: Open Horizons"

Ist´s noob´s nightmare, so many MOD´s and so litlle time . I guess we are still in search for:

"One Mod to rule them all, One Mod to find them,
One Mod to bring them all and in the SH5 bind them"
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Old 02-24-11, 05:33 PM   #13
stoianm
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Quote:
Originally Posted by Jaguar View Post
Strange, I said that because they are listed in MO:

"# - TheDarkWraith: Icebergs
# - Magnum: Open Horizons"

Ist´s noob´s nightmare, so many MOD´s and so litlle time . I guess we are still in search for:

"One Mod to rule them all, One Mod to find them,
One Mod to bring them all and in the SH5 bind them"
yes i know - tdw is working on that - the list is a little bit changed form the actaul version of MO because it is an working list... when actual version of MO was released the icebergs, mines and subnets were not released at that time
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Old 02-24-11, 05:36 PM   #14
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Thx mate, you´re very helpfull.
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