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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Your Silent Hunter Experience
I am just wondering for the whole community, what do you guys usually do for campaign as far as realism wise. Most of us are using 95-100 realism I'm sure but when you die, do you say thats it, career over, or start back from where you are? I know CTD's will kill your experience and you can't help them which is why I save periodically. Just wandering, list your settings/methods of how you do your patrols bellow.
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#2 |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
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I leave it on 68% (threat meter and auto targeting, if I took those two off then it'd be around 85-90%.
For me it's more about the thrill of the stalk than about precisely calculating solutions, although one day I've promised myself I'll go over to manual targeting! |
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#3 |
Watch
![]() Join Date: Dec 2010
Location: North Pacific Ocean
Posts: 22
Downloads: 1
Uploads: 0
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I play GWX3.0 with no other mods. I play 100% but with map contact updates. I try to limit running submerged to only once or twice a day, to limit the accuracy and range capabilty of the sonar effects. I stay in the the patrol area for at least a week, then go to another for at least a week, etc.. until fuel or torpedoes run out/low. Pursuing a convoy negates any area constraints. Only bring down exterior eels when winds are 6 or less and run slow speed. I also start over in 1939 when I die, the longest I have made it is early 1943.
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#4 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 61
Uploads: 0
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I run at 80% realism. Have manual targeting unchecked, and I have external camera use enabled (for taking screen shots).
I play "Dead is Dead". I don't always start over at 1939 though, I start careers at different times throughout the war depending on my mood. Out of my careers starting in '39 the longest I've made it is to about mid '41. Patrol wise I head to my designated square, hang out for awhile and if nothing comes my way I head to different hunting grounds. My favorite being the western approach to Gibraltar. Right now I'm playing with the Warships 3.0 Mod (Also run GWX3.0/SH3Commander). It's a different kind of challenge trying to hunt solo merchants/convoys in the coastal waters with a Type 1934 or 1936 Destroyer. There is some satisfaction to making a high speed run at a convoy, throwing out a spread of torps, and maneuvering to avoid fighting more than 1 escort at a time. Live through that, and the Convoy is a buffet.. That is until the ships start being armed... |
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#5 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I play 100% realism with a little cheat to take screenshots and watch some action. It is a game after all.
I play by the DiD rule and of course I don't reload a game after an unsuccesful attack. I had some moments of glory and some very unlucky ones. Reloading of external torpedoes only in clear weather conditions. If I am spotted by a plane I either engage it or dive but in this case I assume that the external torpedoes have been thrown to sea to escape so I don't use them. I am trying to keep the game as real as possible. Under these conditions I have made it to November 1944 where I was sunk in a XXI in grid BF16. |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I started playing SH3+GWX three weeks ago. I'm currently playing at 65%.
I do have manual targeting. Sometimes I let my WO do the calculating, sometimes I do it myself. This is also good advice for any player just starting SH3; if you uncheck autotargeting, you're realism goes up quite a bit, but if you check the last option, you can ask your weapons officer to make the calculations. It's (almost) just as easy as auto targeting, you get more renown, and you can choose anytime you encounter a ship to do the targeting yourself. Great way to learn. Besides that, it's also more realistic (and fun) if you have to ask your WO instead of using that annoying triangle. I unchecked the noise meter. If a destroyer is closeby, you gotta be silent. period. No need for a noise meter imo. I also have limited fuel, compressed air and batteries. Makes the game a lot more realistic, and the limited batteries calls for strategic choices when engaging submerged. A lot of fun without making the game too difficult. Map contacts I still have on, seems like the game will become very very hard without it, though I haven't tried it yet. Same goes for camera stabilisation; haven't tried playing without it, but I like my cam nice 'n steady ![]() The external cam I leave on also. Partly because I sometimes just want to enjoy the view of my sub, or enemies going down. But also because when I encounter a convoy submerged the web of hydrophone lines prevent me from getting a good idea which ship is where. Realistic vulnerability: also checked. A U-boat was vulnerable, and the main goal is avoiding getting damaged altogether. Lastly, I check realistic loading times. Bumps up realism a bit, so I get more renown, and it doesn't make the game that much harder. My 2 cts. |
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