![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Torpedoman
![]() Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
|
![]()
Everytime I try to use the mission editor for GWX the map gets all buggy and when I make it without GWX it crashes when I try to load it! Can someone help me with this?
Thanks in advance!
__________________
I AM U-571 SH3 + GWX3.0, SH4(v1.5), SH5 Laptop: IntelCore2Duo 2.4 GHZ (4MB L2 Cache) 17 Inch Glossy Widescreen ATI Radeon X1600 (256mb Dedicated) 1000 GB HD 4GB RAM WIN 7 x64 |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
|
![]()
Hello Captain J. Borne,
I know I am not the best person to help you, but some time ago I did transformed, adapt a special mission for GWX. The mission was called "Secret Mission" and you had to play it with the use of Enigma machine, which sent you all orders and infos. What I did exactly was to modify some events Timle and date cause they where makin,g the mission almost impossible and I also translated all the orders and messages into French. I have kept both version And the original one of this missions and I think you could use it to see how to work on it. Just an idea, and if you wishs just PM me your thought and email addy and I'll send you all the versions I have for you to work on! Amicalement Borgneface
__________________
Borgneface ![]() Last edited by Borgneface; 10-14-10 at 06:13 AM. |
![]() |
![]() |
![]() |
#3 |
Torpedoman
![]() Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
|
![]()
I just want to know if there is a fix or another program I can use to make my own missions for GWX, it does not work when I try using the original ME or the one in the GWX folder
__________________
I AM U-571 SH3 + GWX3.0, SH4(v1.5), SH5 Laptop: IntelCore2Duo 2.4 GHZ (4MB L2 Cache) 17 Inch Glossy Widescreen ATI Radeon X1600 (256mb Dedicated) 1000 GB HD 4GB RAM WIN 7 x64 |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
Are you using the Res Fix or some other mod/edit to change the resolution of the game when you play it? Because that can cause issues with Mission Editor.
If you're using the Res Fix, rename the d3d9.dll file in your game folder to something else before opening ME, that will temporarily disable the resolution change. Just remember to rename it back to d3d9.dll before loading the game again. If you're using some other mod/edit to change the game's resolution, you can try temporarily disabling or removing it and see if that does the trick. |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You do know that if you create a 'Mod' for the d3d9.dll you can use JSGME to enable, disable it, right?
![]() Here's how to do it: Create a folder in the MODS folder called 'Mission Res' or what ever you want to call it. Place the Stock d3d9.dll in it. DO NOT CREATE A SUB FOLDER! Now you can swap the d3d9.dll anytime you want at the click of a button. ![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
Awesome idea. Especially for folks who want to get into the ME on a regular basis. ![]() |
|
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I do this stuff with S3D also.
Plus as I try changeing .act files and such? This works great. |
![]() |
![]() |
|
|