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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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It's a beautiful May 26, 1940 and I and my shiny U-64 are headed to DJ12. It's only my second patrol with my IXB and it still has that 'new-car' smell . . . (kinda-sorta . . . if you really use your imagination and try ignoring the unwashed-body funk).
We receive a contact report: ship moving dead North, and currently 50KM approximately north of our position, so I have a course plotted to intercept and ahead we go at flank. Reaching the theoretical intersect point there's nothing, so I continue north for two more hours before calling out a reciprical course at ahead slow. About an hour later one of the watch crew call out "Ship spotted!" By now it's 2200 hours, but the weather is calm, no more than 4mps wind, and there's no overcast and quite a bit of light from the moon. I take us to full deck awash, just shy of eight meters, and slowly continue advancing at ahead slow. I haven't, as yet, decided to go for a torpedo attack or a deck gun one; I'll have to estimate ship size before I make that decision. At a little over 3.5 meters I decide I'll go with the deck gun, based upon what I can see. ![]() Slowly, very slowly, we creep closer and closer. ![]() At around 2,000 meters I bring us fully up and man the deck guns, although I order them not to engage until we're within 1,000 meters, as I intend to bring us abeam so as to stabilize the gun better and improve accuracy. ![]() ![]() Closer and closer . . . right hand upraised, waiting to drop it and give the order to open fire. ![]() The hapless, unaware and unarmed merchant: ![]() At 800 meters I order to commence firing . . . and that's when all Hell breaks loose. My Watch Officer screams that the enemy is engaging us. Huh?? I do a quick 360 scan, but there's no one else but the freighter and us. What enemy!? Then I see a brilliant, blinding muzzle flash from the merchant . . . hear the shriek of a shell whizz scant meters above my head . . . see the merchant begin manuevering to engage us!! Once again I curse the slow dive speed! Before we can clear the bridge, before we can submerge, we start taking hits. ![]() Thankfully we weren't severely damaged, but we certainly have been 'kissed'. I'm now slowly pursuing the ship, hoping the damage sustained by what gunfire we managed to get off will prove to be mortal. This is definitely one ship whose papers I want to retrieve, along with their senior officers. I think BdU might want to know about this new development! |
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#2 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
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You read a lot of David Weber?
Good AAR though, will remember to BOLO
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Zu Betrunken |
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#3 |
Machinist's Mate
![]() Join Date: Jun 2007
Location: Lorient
Posts: 121
Downloads: 27
Uploads: 0
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You know, I bet a U-boat would benefit from Shannon Foraker's touch.
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Reinhard Dietz U-126 2. Unterseebootsflottille, Lorient |
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#4 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#5 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
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Dude, 5 gets you 10 that the Mesan physicist and the survivors from the space station are at Bolthole in the next book
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Zu Betrunken |
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#6 |
Chief of the Boat
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I see you've met one of the prickly characters....consider yourself luck you've lived to tell the tale
![]() http://en.wikipedia.org/wiki/Q-ship |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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"You've been Q-shipped...."
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#8 |
Rear Admiral
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And that's why I always put an eel in 'em first.
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#9 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Are you playing stock or modded game?
This is the first I've seen reported and I'm curious if this is a part of the standard game.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#10 | |
Chief of the Boat
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http://www.filefront.com/13494151/Q_Ship_mod_GWX3.0.7z Or Wreford Browns extra ships for Wilhelmshaven mod which includes my Q ship mod: http://www.filefront.com/16312337/WB...aign-v2.4.rar/ |
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#11 |
Navy Seal
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Oh... Q-Ships.
![]() Why didn't I add that to my install?!? *facepalm*
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sent from my fingertips using a cheap keyboard |
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#12 |
Eternal Patrol
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Ran into one myself. Scared the hell out of me when they opened fire. Lots of guns and we were lucky to survive with major damage.
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RIP Laufen zum Ziel |
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#13 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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Thats what ended my last career . never new what hit me . I too was looking around for something else, instead of crash diving . but I did find out deep my sub goes ... all the way to the bottom !
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#14 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() I have a private rule that, until merchants start carrying weapons, before I start firing into them I fire a warning shot across their bow and give them time to heave to and surrender. I can safely say that, for the remainder of this career, I shan't be doing that no more! ![]() |
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#15 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
I hate the damage modeling in this game. ![]() ![]() |
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