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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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GR2 GRANNY VIEWER to 3Ds MAX 2007 export
![]() ![]() I'm doing a trade. where the step by step how to show the Gr2-Granny Viewer of the models of SH 5 Exports and Imports in 3D Max 2007. I ask you all to further expand and I try step by step with pictures for everyone . Before we find a better solution to my friends Privaater and Skwasjer for us found. ![]() |
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#2 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Downloads: 426
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----- GR2 - IMPORT in 3Ds-MAX 7 -----
################################### 1 STEP Needed are : Benötigt werden : 1 - Granny Viewer http://www.radgametools.com/granny/download.html 2- GLX Extractor http://gr2decode.altervista.org/download.html 3- 3ds Max 7 Granny Viewer in C: \ Program Files \ Granny Viewer - Extract with WinRAR) Granny Viewer in C:\Programme\Granny Viewer - mit WinRAR Entpacken ) ![]() ![]() und Start .. ![]() --------------------------------- 2 STEP The other programs in separate folder unrar it (WinRAR) Die anderen Programme in Separate Ordner entpacken ( WinRaR ) ![]() ---------------------- 3 STEP (expotron2 plugin) In 3ds max7 insert GR2_Extansion (as described below, unzip it and paste) ( expotron2 plugin ) IN 3Ds Max7 einfügen GR2_Extansion (ent-packen und wie unten beschrieben einfügen ) [IMG][URL=http://img341.imageshack.us/i/14727771.jpg/] ![]() Everything in the / plugin & Copy, and then one more copy granny2.dll in the main directory ------------------------- 4 STEP ( NWN2 plugin ) ![]() here use max-7 hier max-7 benützen ![]() and content in the 3Ds - insert max7 und den Inhalt in den 3Ds – Max7 einfügen (copy in the 3D folder max7 plugcfg) ( kopieren ind den 3D-Max7 ordner plugcfg ) ![]() (copy in the 3D folder max7 plugins) ( kopieren in den 3D-Max7 ordner plugins ) ![]() So here in the 3DS Max 7 also hier in den 3Ds-Max 7 ( My 3D Max 7 is on the drive E: \ Program Files \ Autodesk \ 3ds Max 2007 installed) ( bei mir ist 3D-Max 7 auf den Laufwerk E:\Programme\Autodesk\3ds Max 2007 installiert ) ![]() ----------------- 5 STEP Now we go to the - GLXtractor - Ordener and start the program nun gehen wir in den - GLXtractor – Ordener und starten das Programm ![]() Damm !! Damm !! da ist er !! ( there he is!! ) ![]() then you fill out ... so the words of the GLXtractor the GR2 then fetches the OBJ files from the Granny viewer where we in the C: \ Program Files \ Granny Viewer Have installed. dann füllt ihr das aus … also des heist der GLXtractor holt Sich die GR2 dann zu den OBJ Dateien aus den Granny Viewer wo wir den auf in C:\Programme\Granny Viewer Installiert haben. ( Schweres Deutsch !! ) ![]() I am best used for Save Texture As: TGA and down here you can see where he was taken out textures stores (at - Save Folder) am besten benützt ich bei Save Texture As: TGA und hier unten seht ihr wo er die herausgenommenen Texturen ablegt ( bei - Save Folder ) ![]() ![]() then right click on the tubs SHOW LOGS looks like .. dann rechts auf den Butten SHOW LOGS klicken sieht so aus.. ![]() ok that it pushes something right so you can see in the log extract. Granny and makes the viewer on some left... Looks like so ... o.k das schiebt ihr etwas Rechts damit ihr die Log bei Extrahieren sehen könnt. und macht den Granny Viewer etwas Links auf …das Sieht so aus … ![]() below the folder - the top running programs! unten die Ordner - oben die gestarteten Programme !! Now you invite the viewer .. Nun Ladet ihr mit den Viewer .. ![]() Last edited by Tomi_099; 01-03-11 at 11:16 AM. |
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#3 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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I load this file (GR2 )
![]() For NSS-click and open Uboat2a.GR2 ![]() ![]() Please click on the right GLXtractor ![]() and goes to the - capture - and give the boat a name ... forget not the - Name.OBJ - und geht auf den Reiter - Capture - und gebt den Boot einen Namen…Vergisst aber nicht das .OBJ einzugeben ![]() Now press Start Applicaton .. and then a new empty window jetzt auf Start Applicaton drücken ..und dann erscheint ein neues leeres fenster ![]() now is out of the starting Applicationen a Waiting (waiting) please note on the right side to move its data allowed the log. So the submarine still off operations on Load File and the U-boat NSS-click and open Uboat2.GR nun wird aus den Start Applicationen ein Waiting ( Warten ), beachtet bitte auf der rechten seite bewegen sich die Log dataien. Also das U-Boot noch einmal auf Load File und das U-Boot Auf NSS –Uboat2.GR klicken und öffnen ![]() ![]() U-boat show in Viewer and the logs of GL Xtractor at SCALE: 1 000000 This is very important for scaling and can be adjusted according to needs. U-Boot ist in Viewer und die Logs von GL Xtractor zeigen bei SCALE : 1 000000 Das ist für die Skalierung ganz wichtig und lässt sich nach den Bedürfnissen einstellen. If you still want to be sure you'll move the mouse on the viewer In the model with the mouse and press Ctrl + Shift + f the export has the same effect. Wenn ihr noch ganz sicher gehen wollt dann geht ihr mit der Maus auf den Viewer Auf das Modell mit der Maus und drückt STRG + Shift + f das hat den gleichen Export effect. ![]() If you look in your Granny Viewer folder, you see UBootTYPII.3736.OBJ File. These reserves imported into 3ds Max 7 Wenn ihr in eueren Granny Viewer Ordner schaut , seht ihr UBootTYPII.3736.OBJ Datei . Diese importiert ihr in den 3Ds-Max 7 Last edited by Tomi_099; 01-01-11 at 01:14 PM. |
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#4 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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6 STEP ( Import in Max7 )
Go to....File – Import – Wafefront Object - UBootTYPII.3736.OBJ( abaut !! the Folder of your GrannyViewer ) ![]() auf File – Import – Wafefront Object - UBootTYPII.3736.OBJ ![]() auf ALL und OK to ALL and OK ![]() OK Looks as if there are only layer, but if you zoom to the middle of the axes, ![]() Sieht so aus als wenn da nur Layer sind , aber wenn man auf den Mittel der Achsen Zoom, you get to see that. bekommt man das zu sehen. ![]() ![]() Last edited by Tomi_099; 01-01-11 at 01:43 PM. |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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great success, tomi! now we just need to be able, turn it the other way round.
schönes ding. nun müssen wir das nur noch andersum schaffen... ![]()
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Yes! Today I found out how to get the originals UVW,
but I get no pictures ( DDS) from viewer. Probably I need to work with colors. ![]() ![]() ![]() ![]() All I get these is this pictures .... ok .. i have the nams of the images the viewer were to take written and then rejected. I suspect that states the name of image is Image_2D_0065_0033 is 0065 (0bj65) and 0033 (0033 is the MaterilPosition in Multi/Sub-Object ) ![]() Please give me some experiences if you have made boys ? Last edited by Tomi_099; 01-03-11 at 12:05 AM. |
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#7 |
Seasoned Skipper
![]() Join Date: Aug 2010
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And what about the 3Ds Max 2011? And where you can download GLX Extractor?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#8 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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![]() Quote:
I have now tested on max7, Maybe it is possible in Max 2011th ![]() But the first export/import of 3D max7 (obj) to (GR2) worked, Now I would like it to a submarine tower (ConingTower) testing. ![]() ![]() Let me say that my friends Privateer , has also made the first animation for SH5 (animated whales) really great! I hope we can see some pictures from the game. . Last edited by Tomi_099; 01-03-11 at 04:44 PM. |
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#9 |
Watch
![]() Join Date: Aug 2006
Location: Quebec, Canada
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My biggest dream with this game would be to have a fully working Type 2. The model is allready done but they abandonned developpment halfway.
The only thing to do now is the interior...
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#10 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
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OR, Type 9 with allready existing Type 7 interiors. That would be sweet! |
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#11 |
Black Magic
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#12 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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![]() Oh sorry TheDarkWraith I've forgotten. ![]() Great work! . ![]() Would you like to work together with me and bring in the type II in SH5. I've seen that you have a fundamental knowledge of SH5 and I also wish to see in Silent Hunter V - TYPII soon. ![]() ![]() ![]() Last edited by Tomi_099; 01-03-11 at 06:30 PM. |
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#13 | |
Black Magic
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![]() You get an exporter/converter to GR2 working and I'd be more than happy to help you ![]() |
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#14 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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![]() Quote:
![]() Shall I send you my unfinished state of SH4 and you might remember you about the animation to make diesel. Because that to me is still a foreign word. And with the flags you've got a little practice .. or! The animation I did in 3D Max already said grooves include only the import and is still a problem ![]() |
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#15 |
Black Magic
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I wrote an application that can take keyframes and make animations out of them. Is your item in keyframes or how is it unfinished?
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