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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I spent all my my crew points, and i didn't realize that one of the passive torpedo man abilities (Warhead Specialist) will make your torpedo go faster. The tooltip for it says Increased RANGE & damage.. not increased SPEED & damage. Yet when you expand the torpedo man and look at the efficiency for this skill.. it indeed says speed & damage.
Naturally, if the torpedo is doing some unlisted speed the TDC solution will be wrong. Thats why i never used the Pre-Heat ability. But I was wondering why near perfect solutions were missing in front of my target when i was at longer ranges. Turned out it was a freaking passive ability screwing me. ![]() Just for kicks, i decided to test it out last time i left port. I timed them to 1000m and got a rough esitmate of the speed. With all possible points in Warhead specialist and Pre-Heat spent: -------------------------- TI G7a on fast setting (listed @ 44kts) Preheat Off = 47kts Preheat On = 54kts -------------------------- TII G7e (listed @ 28kts) Preheat Off = 34kts Preheat On = 30kts (wtf... slower?) I didn't really want to start a new campaign and earn points to test the pre-heat's affect with no points spent in warhead specialist. but i guess it would scale about the same. So again, is there anyway to "unspend" points? |
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#2 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
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I am interested in this, too.
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Could probably edit one of your career files maybe?
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I just did the test that proves its fuxed.
I started a new career & Did the tuturial to get some points. Then while sitting in the pen at kiel, i set up a solution using the TDC dials mod. Then using the 360 bearing ring mod, i positioned my scope so that the torpedo path line was down the 10 degree bearing. Without leaving the UZO, I opened the crew screen and spent my points in both Warhead specialist and preheat. Upon exiting the crew screen, the torpedo path line did not change to reflect the new torpedo speed. I turned on Pre-Heat, and again, the TDC still had the torpedo solution at the 10 degree bearing. So there it is. Both abilities make your fish go faster, but the TDC doesn't know about it. ![]() |
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#5 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
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Also noticed this now. Thats bull****. Pretty much ruins my manual tdc fun in my campaign, essentially impossible to play unless you just go close with auto-tdc all the time.
I was really starting to learn how to use the tdc and junk, and this bug laughs in my face. |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Wait a minute 'pre heat' makes steam torps faster?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#7 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
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How are the points doled out? I got 20 on beginning my first campaign and only 3 the next. Both times I sank the req. number of ships in Polish waters.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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Yeah LOL, and it made my electrics go slower (with the other passive ablity maxed).
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#9 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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all the passive abilities are working correctly!!!
the problem comes with the preheat ability because the game does not update your targeting. the devs did a very poor job with the preheat ability. neither does it fit reality, nor does it fit the description given to you. for more accurate information look at my ability list. do not depend on the ingame descriptions or your knowledge of reality as this game is not a simulator anymore: http://www.subsim.com/radioroom/showthread.php?t=164712 edit: in fact preheat makes your torpedoes !slower! by every level. you can counter this by the passive abilities but they are 10% speed still off in the end. they only way i find to circumvent this bug is to upgrade preheat to lvl2 only, and the passive torpedo ability to level 5. that would result in -20%+20%=0% speed increase then you would have normal torpedo speed with 70% damage increase. Last edited by raziel08; 03-15-10 at 09:44 AM. |
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#10 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#11 |
Rear Admiral
![]() Join Date: Mar 2005
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From what I understand the passive abilities are altering the torpedoes performance with no input to the TDC causing good solutions to miss.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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Warhead specialist passive ablitiy increases speed too without the TDC knowing about it. says it right there in your list.
what game file did you pull that from.. i've a bunch of 0's i need to add to it. |
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#13 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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According to your list...
if i put 5 points in warhead specialist.. and 2 points in preheat. I can cancel out the speed increase (+20% / -20%) if i turn on preheat. What i end up with is a 70% damage increase LOLZ. will have to try that out when i get a chance. |
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#14 |
Lucky Jack
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This just might have some truth to it. I have few passive thingies added to the torpedo guy and I have seen some of my shots miss by the bow of the target.
Just and example: I intend to fire two torpedoes to the same ship, I aim the first to around midship and the second just aft of the first one. The first misses by the bow, the second hits to the bow area. ![]() |
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#15 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Is there a config file anywhere that we can edit to bring torps back to default setting? My abilities information for some reason come up in german so I had no idea that upgrading them was increasing the speed.
That is just another reason getting good hits seems impossible. |
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