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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2007
Posts: 2
Downloads: 25
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This is a question for Neal.
As you appear to have a preview copy of the game I was wondering if you would be able to tell me what the bandwidth usage is for, say an hour's gameplay please? I have asked ubi and they can't/won't tell me. I don't want a huge debate, and if the answer is in the 53 page DRM thread I apologise for not spotting it. Thanks. |
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#2 |
Stowaway
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I dont think neal has a preview copy
Or has he?? Last edited by Kefru; 02-12-10 at 07:05 AM. |
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#3 |
Nub
![]() Join Date: Jul 2007
Posts: 2
Downloads: 25
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I might be wrong, but that was the impression I got from the torpedo loading video thread.
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Yes, he does.
It is a preview copy, not the finished game, and there appears to be some question as to the DRM functionality in the version he has.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
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Rip |
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#6 |
Grey Wolf
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From what ive heard of the drm system (or whatever its now called) it doesnt upload/download masses of data during gameplay, just an occasional ping to the server to check you are still connected.
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#7 | |
Stowaway
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yes, dan himself popped in on another thread and confirmed that the preview copy IS different from the real game. so the preview copy is just for looking and test driving but not able to measure things like bandwidth usage or DRM/OSP and how that part will work. |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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So we'll see in March, I guess.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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