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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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![]() ![]() As underlined above, is this new to Multi in SH? I never messed around with it in the prior versions. I wonder how and if it works. |
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#2 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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#3 |
Chief of the Boat
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In SH3 the participants were to all intents and purposes a wolfpack.
Anyone building a map/mission could script U-boats as near or as far (subject to distance scales) to each other as they wanted. |
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#4 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Ah ok, I'll check out some MP later on this week after I figure everything else out...
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Add me up, I am always up for MP...
We are having some network issues we are trying to figure out. Main thing is to open port 19000 TCP-UDP
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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