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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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So once you strip away the usual rhetoric, what can we really expect from Silent Hunter V? We've now seen some 'in game' videos and screenshots. We've also seen an interview with Dan. I'm sure there's more to come.
I think a pattern is evolving that shows us that we can basically expect a graphically improved, bells and whistles version of Silent Hunter IV patched to 1.5, with the addition of the 'first person' to give a much better crew interraction. Reading between the lines, I don't believe it will be a SIM, although I think that it will be very modable. I also don't believe it will be an Arcade Game. I believe it will be a video game that can be modded up by the usual suspects, or dumbed way down using the Options tab. I think that Ubisoft are pinning their hopes on the casual gamers to increase sales with this version of the Silent Hunter series. That won't please many here, but if allowing the game to be dumbed down via 'Options' increases sales and guarantees the continuation of the franchise, then it's not an issue as long as the game is very modable for those of us seeking a more realistic experience. Based on what I've seen, I like the look and feel of Silent Hunter V. I think the Devs have taken on board observations and some criticism from members here, and I think they have done their best to deliver the standard of game demanded here, while also giving their employer what it demands from the game. My greatest wish is that it's finished when it's released. I was disappointed with both SHIII and SHIV in that regard. To have to patch a game within a month of its release in order to fix 'game critical' issues is laughable, and I really hope that Ubisoft doesn't take us down that road again. So, as we all wait for March 2010, I have more hope for SHV than I ever did for SHIII or SHIV. What do you guys think? |
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