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Old 02-04-09, 06:09 AM   #1
Captain Nemo
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Default External Reserves Torpedo Reload Problem

On my first patrol with an IXC boat I have discovered an issue with one of the stern external reserve torpedoes. I have sucessfully dragged one of them to the inside of the boat and loaded in tube 5, but the other one is refusing to budge and the torpedo loading screen is giving me a strange message saying that I have not enough crewmen in the bow torpedo room! Out of interest, I moved sufficient crewmen to the bow torpedo room and the timer for moving the torpedo came up but stuck at the time indicated. This is a strange one that I never came across in my trusty type VIIB!

Please see the screenshots below that illustrate the problem.





I am using GWX 3.0 with the following mods enabled:

GWX - Merged campaign
GWX - Enhanced Damage Effects
GWX - 16km atmosphere
GWX - Open hatch mod
Torpedo Damage Mod Final
Latest Lifeboats Mod

Has anyone else had this problem and is there a solution?

Nemo
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Old 02-05-09, 01:39 AM   #2
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Anyone?

Nemo
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Old 02-05-09, 05:05 AM   #3
Hylarion
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Would it be conditionned to weather conditions like manning deck gun?
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Old 02-05-09, 07:28 AM   #4
Captain Nemo
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Quote:
Originally Posted by Hylarion
Would it be conditionned to weather conditions like manning deck gun?
To add a bit of realism I always reload from external reserves when sea conditions allow the use of the deck gun, so I don't think this problem is connected with weather. The odd thing, which must be a bug in my mind, is that the torpedo reloading screen is asking me to man the bow torpedo compartment to load a torpedo from the stern external reserves .

Nemo
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Old 02-05-09, 02:47 PM   #5
Murr44
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Quote:
Originally Posted by Captain Nemo
Quote:
Originally Posted by Hylarion
Would it be conditionned to weather conditions like manning deck gun?
To add a bit of realism I always reload from external reserves when sea conditions allow the use of the deck gun, so I don't think this problem is connected with weather. The odd thing, which must be a bug in my mind, is that the torpedo reloading screen is asking me to man the bow torpedo compartment to load a torpedo from the stern external reserves .

Nemo
I believe that you're correct in thinking that it's a game bug. I've also had this happen occasionally when I've used Type IX's and never seen it happen with a Type VII.
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Old 02-05-09, 03:27 PM   #6
Tedo
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Your aft torpedoroom is empty mate. Fill it with crewmembers and it should work.
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Old 02-05-09, 04:11 PM   #7
Weiss Pinguin
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Yeah, what happens if you fill up your aft compartment? (<-- misses the old hmm smiley)
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Old 02-06-09, 02:04 AM   #8
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Quote:
Originally Posted by Tedo
Your aft torpedoroom is empty mate. Fill it with crewmembers and it should work.
Well that's the problem. If you look at my first screenshot you will see that the aft torpedo room is fully manned (green bar full) but the message says that I haven't enough crew in the bow torpedo room to move the stern external reserve torpedo! The second screen shot shows what happens if I then fully man the bow torpedo room as instructed, the timer gets stuck and the torpedo never moves, which is no surprise as the crew are in the wrong compartment.

Nemo
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Old 02-06-09, 03:34 AM   #9
RoaldLarsen
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Just had this problem myself in a IXc.

Here's my current take on the probem.

Seems to be a stock bug.

It happens when you try to load a second consecutive aft external torpedo. (Maybe always when you load the second - haven't checked.)

You need to have just enough men in the aft torpedo compartment to allow loading. The number of men in the forward torpedo compartment determines the speed of loading.
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Old 02-06-09, 05:59 AM   #10
Captain Nemo
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Quote:
Originally Posted by RoaldLarsen
Just had this problem myself in a IXc.

Here's my current take on the probem.

Seems to be a stock bug.

It happens when you try to load a second consecutive aft external torpedo. (Maybe always when you load the second - haven't checked.)

You need to have just enough men in the aft torpedo compartment to allow loading. The number of men in the forward torpedo compartment determines the speed of loading.
Thanks RoaldLarsen your suggestion fixed the problem for me . I didn't think of spreading manpower between the two compartments. Thanks again.

Nemo
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Old 02-06-09, 08:20 AM   #11
irish1958
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When this has happened to me, I just assume that some malfunction occurred. I tried having a full crew in both compartments and on the bridge, but it didn't work.
RoaldLarson Are you saying you must have a minimum in the Aft room? If so, how many.
Actually, this bug didn't bother me since it probably happened frequently on real patrols.
I like the malfunction/sabotage mod of SH3CMDR for this reason. Bad things really happen to disturb your plans. "The best laid Plans..."
Actually, I have been working on a mod to add illness, accidents, sabotage, and all sorts of bad things to screw up the crew and give a real function to the medic.
The more the mayhem, the better.
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Old 02-06-09, 03:52 PM   #12
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Quote:
Originally Posted by irish1958
RoaldLarson Are you saying you must have a minimum in the Aft room? If so, how many.
You need enough crew in the aft compartment so that you don't get a "not enough crew to load torpedoes" warning, or whatever the wording is. Is that about half a green bar? I don't know how many men that is in the aft torpedo compartment, because it depends on whether you have POs and/or an officer with Torpedo qualifications.

Quote:
Originally Posted by irish1958
Actually, I have been working on a mod to add illness, accidents, sabotage, and all sorts of bad things to screw up the crew and give a real function to the medic.
The more the mayhem, the better.
Now that's just sick!
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Old 02-06-09, 04:51 PM   #13
Sailor Steve
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Quote:
Originally Posted by Weiß Pinguin
(<-- misses the old hmm smiley)
You mean this one? It's still there. Click at the bottom left of the smileys where it says "More".
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