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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Up-Down-Rotate DF antenna & SMctl for GWX3
Continuing the theme "State Machine... some thoughts"...
http://www.subsim.com/radioroom/show...75#post1148575 #1... i publish a realisation example as DFa_UpDnRot mod (with very simple logic) for GWX3 (only for Turm7c_3_hd). This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors. In this mod we can control rotation, raising and lowering DF antenna using new StateMachine Class ... using next commands: 1) Raising and rotation beginning - keys Shift+V ... Watch_officer command is used (works only if Watch Officer on the bridge) ... 2) Rotation stop and lowering - keys Ctrl+V ... Radio_operator command is used ... 3) Rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth ... And remember that scheme works with Crew command ... ![]() ************************************************* At last ... Full version of mod for all sub's turms is published! Look: http://www.subsim.com/radioroom/showthread.php?t=154911 New version (DFa_UpDnRotSMC.rar) is not compatible with earlier version (DFa_UpDnRot.rar) ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-22-13 at 08:50 PM. |
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#2 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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![]() ![]() ![]() and a question ![]() what are condition types ? you are using type = 1000 and type = 2, what is this for and how to use this thanks
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
2 for Order 1000 for true
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-12-09 at 06:28 AM. |
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#4 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
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where can we get the list of types, expressions and values for evaluation ?
as I understand for condition type=2 expression=order and the list of orders is present in commands.cfg, right ? this statemachine thing is great ![]() thanks Anvart ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#5 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-12-09 at 07:05 AM. |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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People! Answer ... What's your opinion about mod?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
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Dear Anvart,
You have made an another great mod ! ![]() How many hours to understand SH3 engine to be able to do this ??? I am very impressed ![]() Many thanks for this another mod and explanations. It work well ! A nother time many thanks !!! Best Regard, Jean74 |
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#8 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Dear Anvart,
I would like to konw if it's possible to create a mod where we can hear the noise of reparation the sound of repair during execution ? Many thanks, Best regards, Jean |
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#9 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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Great enlargement...
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#10 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
You are the first person who have written an estimation to my mod. Quote:
But, i think, here it's better and easier to apply StateMachineWrapper with other logic ... ... Or not... The best variant to insert sound playing (as action) in existing StateMachine Class (StateMachineCtl or may be ...Wrapper controller) for this event (for repair). ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-14-09 at 05:12 AM. |
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#11 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
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Many thanks for your reply Anvart.
I will try to make this. I am sure it can improve immersive gameplay. Many thanks for your reply ![]() ![]() Best regards, Jean |
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#12 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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Anvart, please tell us about wrappers
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Full version of DFa_UpDnRotSMC mod for all human sub Turms for GWX 3.0 mod.
Size ~ 17 MB. Look: http://www.subsim.com/radioroom/show...66#post1151166 ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-31-09 at 03:38 AM. |
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#14 |
Ace of the Deep
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Location: Asturias, España
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Great work, Anvart!
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Oops... and here too ...
Guys who has stolen my pictures? :rotfl:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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