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#1 |
Eternal Patrol
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I fixed the problem with Light houses and search lights and Star shells that was posted in the 1.4 Probelms thread for the ROW mod.
Got them to cast reflections and be more visable and cast a light on ships and stuff. And they are blinding when they hit you dead on center camera. But the problem is all of them in game are set at 200 meters as far as the search light's and light houses go. Seeing this is for everyone I would like to know what you want for a setting so no one tells me it isn't right when I release it. Light houses Land base search light's Ship base search light's What should I set each at please? ![]() ![]() |
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#2 |
Lucky Jack
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Ok, the lighthouse lights should blind the living daylights out of you if you are looking at them directly.
If I'm not mistaken the lighthouse light should be visible from 28 miles away on a good clear night. This was just using sperm whale oil to actually create the illumination through the Resnell lense. I suspect more from electrical illumination. Being as you are clipped at 200m then this will have to be the set point. I can not use the fog feature. How does the light look in fog?
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#3 | |
Eternal Patrol
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So maybe 800 meters for the light houses and 400 meters for all search light's? |
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#4 |
Captain
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Not quite sure what you mean by "set them at 200" there LV. What characteristic is defined by this 200 meter setting?
JD |
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#5 |
Lucky Jack
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Yes, being I'm a Imperial type of dude, what does 200m translate into miles?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Eternal Patrol
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Every thing in the game for main settings is in Meters / Kilometers / knoticle miles.
When I started to work on them all of the search light's and so forth were set at 200 meters maximum effect. |
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#7 |
Lucky Jack
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Ok. you made me do it....I had to go find a conversion page
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Navy Seal
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2000 meters is close enough to a mile.
I don't think the lighthouse would illuminate anything at any range but should be visible at 16,000 meters or the horizon, whichever comes first. The searchlight should illuminate at about 500 meters, but should be seen for about 4000 meters. That's a guess though. Wonder if there's any good info out there?
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#9 |
Lucky Jack
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According to Leo's findings the light is clipped at 200m. When I read your post RR you are correct. We should see the small light flashing when we are very far but I guess it will be blinding at 200m. Is that how it works Leo?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Eternal Patrol
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And I can see the light house light flash by the Bridge camera when I look at it with a light like the sun so I guess seeing it through the fog will not be an issue now LMAO! Can even see the water reflection of it in the day light.
I set the light house for 1000 meters which is 3280 feet max blinding distance and reflection and I will see how it looks at night time. And I set the ships and land based search light's to 500 meters which is 1640 feet ![]() Last edited by leovampire; 10-13-07 at 09:07 PM. |
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#11 |
Grey Wolf
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#12 |
Navy Seal
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During the war lighthouses were turned off. Period.
The proper light for a lighthouse is no light at all. Blackout in effect for the duration. tater |
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#13 | |
Eternal Patrol
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In your mod if you want to kill the light's do it and rememeber once you do kill them you can kiss a lot of other in game light's away as well like the shore search light's and more! In the mean time I am trying to fix a problem posted in the need's for 1.4 patch that was mentioned and all of what I am doing is releated to each other in one way or the other in the game files. Last edited by leovampire; 10-13-07 at 09:50 PM. |
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#14 |
Navy Seal
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Gotcha. I was thinking when S3D can do that sort of thing I'd delete the lights from them
![]() ![]() I suppose if we knew the lumens of a typical lighthouse light we could calculate the amount is there at a given distance in RL. It's an inverse square issue with a solid angle. To be fair, though, you were asking what settings should be in terms of visibility at range. My honest answer would be zero assuming the lighthouses are separate from the other lights you mention. None would have been lit, except the Night of December 6th. tater Last edited by tater; 10-13-07 at 10:33 PM. |
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#15 | |
Rear Admiral
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Looks like these guys are doin some good work on reflections and such. |
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