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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2005
Location: Corvallis, Oregon
Posts: 82
Downloads: 966
Uploads: 0
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Leave Lorient in good weather, and three days enroute lousy weather high seas, rain pure muck. No sense beating up the boys so dive down get a little rest and a hot meal in them. The wardroom cook does a bang up job some French dish he must have learned from that baker's wife he has been banging. Her husband say's he ran off but we know he is in a POW camp. So feeling good still lousy up top down to 16m. Put some platters on the grammaphone nothing better than Charlie and his Orchrastra and some good Kriegsmarine chourus to kill time. When suddenly "we have been detected sir" and pinging all over...... No sense to stay put off goes the tunes, deeper I yell and run for the sonar room. The lousy SOB is tearfully staring some boob job he saw while downloading the newest codes! Damm Adult Friend Finder! and Terrapin! silent speed hard port while depth charges come down as in space can anyone hear you scream as the hull implodes............
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20 years in the Coast Guard and finally NOW I can sink something! \"Im Irish...which often gets confused for lonely and horny\" |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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It sucks to go down that way
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#3 |
Fleet Admiral
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Bad weather can mess up your hearing...
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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This post is dedicated to the most stupid sonar man I ever had!
He fails to notice ships even at 200 meters! It's always the same "no sounds detected". ![]() When I attacked a convoy last night, he was so useless and stupid that I kicked him around the boot and throwed him in damage control. I also pissed off because the torpedoes never hit their target, didn't know why. Then it came out they did and I detroyed the tanker, but the sonar man never noticed it ![]() Seriously, I have never had such a bad sonar guy aboard ![]() |
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#5 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Gruß ![]() |
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#6 | |
Chief of the Boat
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#7 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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When I select 'report nearest contact' most of the time he just doesn't hear anything or he reports a contact that is further away. And I think I can only give him a medal or promote him to do better. In real life it's the other way around ![]() ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
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I've been nailed before in rough, foggy weather. Seems like they come out of nowhere.
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#9 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
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He's a real so-nar man
sitting in his so-nar land making all his so-nar plans for no-o body Reverie with apologies to The Beatles |
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#10 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
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I sent my crew to the School of Professor Rubini
![]() Got them back sharpened and battleready ![]() Have a look at "Stay alert Crew-fix"... .... thanks for the little poem, Reverie! :rotfl:
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#11 |
Chief of the Boat
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That's a great mod
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#12 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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![]() ![]() Last edited by Stealth Hunter; 08-03-07 at 07:07 PM. |
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#13 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Gruß ![]() |
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#14 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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I don't understand why sonor operators suddenly 'switch off'.
Tracking a contact creeping up on me, I ask the sonor man to follow the approaching merchant. He calls out each and every degree change until 42 degrees, then "No sound contact" WHADDAYAMEAN, NO SOUND CONTACT??? It's there loud and clear about 2km away at 41 degrees... Even on sweep mode, he doesn't reacquire the contact... Whywhywhy??? ![]()
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Sonar ops switch off as they get tired
May not be enough to show fatigue but low enough not to listen properly That and the fact if a contact is dead ahead or astern the sonar cant hear it Dead spots |
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