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#1 |
Seaman
![]() Join Date: Aug 2005
Posts: 40
Downloads: 0
Uploads: 0
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Is there a mod that does something to make the campaign missions better? I've had several repeated missions in the stock 1.3 campaign using RFB 1.31 and I'd like to have more variety.. and maybe someone can remove that worthless cruise to the Marshall Islands too at the start of the war from Pearl Harbor?
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#2 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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My only advice is to reverse engineer Ducimus' Trigger Maru repeated missions fix and integrate it into your own 1.31 RFB mod for your personal use.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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And if TM isn't your thing, my campaign (though a WIP) is better than stock (if I say so myself).
tater |
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#4 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Don't be shy Tater, yours is a huge improvement
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__________________
Regards, Bando |
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#5 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
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#6 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
Posts: 89
Downloads: 34
Uploads: 0
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tater, does your campaign layers work with RFB 1.3?
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#7 |
Seaman
![]() Join Date: Aug 2005
Posts: 40
Downloads: 0
Uploads: 0
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yes, I would like to try your campaign. Does it work for RFB 1.31? Trigger Maru is not my thing.
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I think it could right now, bando is. I added beery's campaign start, partially because I'm used to it, partially because more dates make testing easier.
My plan was to make a RFB compliant version at some point though. |
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#9 |
Seaman
![]() Join Date: Aug 2005
Posts: 40
Downloads: 0
Uploads: 0
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So where can I get this?
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#10 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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I've been busy all day to incorporate all the mods I like into 1 supermod. It's a huge undertaking, but for me it's worth it. I used the new campaign layers of Tater as the last add-on, so all there will overwrite (after a thorough check) the stuff from other mods.
All in all it works like it should. I'm quite happy. ![]() To be clear, when having RFB installed, its save to JSGME Tater's mod over it and ignore the warning. Just be sure Tater's mod is the last one...... Hope this helps, and to answer the thread starter, yes this makes the campaign a lot more challenging..... ![]()
__________________
Regards, Bando |
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#11 |
Seaman
![]() Join Date: Aug 2005
Posts: 40
Downloads: 0
Uploads: 0
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But where can I get Tater's mod???????
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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http://www.subsim.com/radioroom/showthread.php?t=116283
Note that I have done very little work yet on the patrol objectives. What you will find more variable are the targets themselves. Instead of a zillion convoys with 6-8 ships and 4 DDs, you'll find a wide array of possible merchant/escort combos. tater |
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