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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2007
Posts: 63
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I'm trying to install some mods and its just not working for me. I installed the Mod Enabler in the root folder and then the MODS folder in the Data folder.
I then tried to extract a mod into the MODS folder and got this. ! C:\Users\Owner\Desktop\Pacific_Environments_2.7z: Cannot open Pacific Environments 2\Install_PE2\Data\Shaders\Clouds\CloudsPS.inc ! C:\Users\Owner\Desktop\Pacific_Environments_2.7z: Cannot open Pacific Environments 2\Install_PE2\Data\Shaders\Clouds\CloudsPS_20.inc ! C:\Users\Owner\Desktop\Pacific_Environments_2.7z: Cannot open Pacific Environments 2\Install_PE2\Data\Shaders\LightShafts\common.inc I got that same message for every file in the mod. HELP!! |
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#2 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
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Not sure about " MODS folder in the Data folder."
You should simnply put JSGME.exe into the root directory of SH4. Then run it (double-click). That will create the Mod folder and the backups. Then you just move/copy the mods you want in to the Mods folder - ensuring that they are in the correct format ( e.g. nested folders within a "data" folder.) Once the mods are in the Mods Folder, re-run JSGME.exe and use the small screen to activate them - just highlight and move to the right-hand column.) Then run SH4. |
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#3 | |
Canadian Wolf
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#4 |
Bosun
![]() Join Date: May 2007
Posts: 63
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Yeah, I read the instructions and it said to run the exe and it would make a mods folder. . . it didnt. So I made one myself first in the root folder and then moved it to the data folder. Neither one worked.
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#5 | |
Canadian Wolf
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RDP |
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#6 |
Bosun
![]() Join Date: May 2007
Posts: 63
Downloads: 19
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I am running Vista.
I got the folder to work, now the mods show up in the Mod Enabler but when I try to load the game I get a "Menu ID not found" error. |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2007
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#8 |
Bosun
![]() Join Date: May 2007
Posts: 63
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ok, I did that and its the Warships Retextured and the Pacific Environments mods that dont work. Now the question is, why is it not working? It has to have worked for someone out there, so why isnt it working for me?
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#9 |
Admiral
![]() Join Date: Jun 2005
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In Vista after installing JSGME just run it once and the MOD folder will appear.
The Menu ID error is a MOD not compatible with the version of SH4 you are running, disable this mod and seek a solution. |
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#10 |
Bosun
![]() Join Date: May 2007
Posts: 63
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But both Mods that dont work say they are compatible with my version. Which is v1.4
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2005
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#12 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
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DarkRanger85,
Did you install the game in the "Programs File" folder. If you did, the vista security protocols will not allow you to make changes unless you run everything in Administrator mode. My suggestion would be to uninstall SH4 and reinstall the game in a folder not in the "Programs File" folder. This way you will bypass the security protocols. Install the game in "Games" folder or something like that.
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#13 |
Bosun
![]() Join Date: May 2007
Posts: 63
Downloads: 19
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ok, I tried that. I reinstalled it to C:/Games and reinstalled the Mod Enabler and everything. . . Still get the menu ID error.
All the little trivial ones work fine like the range thing on the map, dark manual, and stuff like that. But any of the good ones I really want dont work. I desperatly want NSM4 to work, its the main mod I want and its giving me the error. I REALLLLY hope that someone can help me fix this. |
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#14 |
Canadian Wolf
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#15 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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@RDP, I'm sure that you can appreciate that I am not resourced to fault fix every mod that players attempt to install via JSGME. Sure, I'll support problems *with* JSGME itself, but I simply can't support general mod compatibility and usage problems - I mean, how many mods are out there? 1,000s? As it is my inbox gets full of users asking how to use mod "xyz" or whatever and these are mods for games that I've never even heard of!
Mod compatibility problems need to be referred to the relevant mod developer(s). They are responsible for what they release. In this instance, however, I think the problem is simply compatibility - between the user and Vista. |
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