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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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Just started a new carreer without contact update on map (no god eyes).
This is the real game!!!! In surface, we have to use the info of the watch officer to place marker on the map for the ship position to get the good AoB, speed and range. In submerged it s a real nightmare to get correct info in rough weather! My hit ration is down to 4 or 5 on 10 from 9 on ten when I used the update option. On type VII, I was used to make home with 30K+ tons, now I m happy with 10K ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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It's way more fun this way isn't it?
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#3 |
Chief of the Boat
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Much better immersion factor for you
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Indeed. Every torpedo hit is a major success.
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#5 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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eeeek. that doesn't interest me. good for you though. sounds like a good way to further immerse yourself
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#6 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Yes, very challenging and thrilling. I played this way when I was doing WaW. Loved it.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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To my mind, after learning Manual TDC, there is no other way. I won't even use the Weapons Officer.
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#8 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
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Mmm, maybe the next step.
I think that's about the last thing that I have checked 'on'.
__________________
If I wasn't a little mad, I'd go mad. |
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#9 | |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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#10 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I usually didn't use God's Eye. I did use WO assitance though. So after switching to all manual I decided to go with God's Eye. But I'm not sure I'm going to keep using it.
My thinking was; there are a lot of guys doing different things when tracking a ship. The sonar man or watch crew can call out the bearing and also make a guess on the range. Someone besides myself can be drawing those updates on the map. So that doesn't bother me. The problem is of course that the God's Eye is 100% accurate and updated second to second in real time. That takes away from the realism. So I'm torn. I will probably stop using God's Eye after I'm better at plotting my own solutions. But for now it's just a bit much to have to do nearly EVERYTHING yourself when what you should be doing is considering approach and get away plans. |
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#11 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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after 2 patrols I got each time 5 ships in my pocket... one patrol with 9K tons and the other one with 17K tons.
I think it s gonna change everything in the game after a while because you get a lot less renown which is not a big deal but also by doing smaller tonage your crew is not given so many medals and promotion... Also I understand now why spread shot is more to be sure to get one hit than to score multiple hit with one solution ![]() |
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#12 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Exactly. If you only collect data through observation the accuracy is always iffy. Thats why you fire the torpedo equivalent to grapeshot.
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#13 |
中国水兵
![]() Join Date: Mar 2007
Location: Australia
Posts: 272
Downloads: 3
Uploads: 0
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Speaking of Manual firing for realism. How do you allow for that setting in the naval academy? Would make life a lot easier to learn it in a nice safe location instead of on the fly, risking valuable torps.
__________________
Back into the hunt after far too long, GWX 3 Gold, SH3 Commander, DiD Rules, 27% realism and rising Intel Core2Duo 6400 GeForce 8800GTS 4 Gig DDr2 |
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#14 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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hehe i am still using 23% realism
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#15 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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