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Old 01-30-07, 08:05 PM   #1
Kumando
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Default Calculating enemys course

Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?
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Old 01-30-07, 08:19 PM   #2
Zero Niner
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What's the 3:15 rule?
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Old 01-30-07, 08:26 PM   #3
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Quote:
Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?
That method is for speed in knots, not course, I think, mate.
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Old 01-30-07, 08:41 PM   #4
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Quote:
Originally Posted by firepower41
Quote:
Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?
That method is for speed in knots, not course, I think, mate.
You can also determine the course with the ruler tool using this rule but i want to learn a more effective method.
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Old 01-31-07, 03:48 AM   #5
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i guess and its usually right
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Old 01-31-07, 04:44 AM   #6
Kumando
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Can someone answer my question please?
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Old 01-31-07, 04:47 AM   #7
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Quote:
Originally Posted by firepower41
Quote:
Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?
That method is for speed in knots, not course, I think, mate.
its has mate
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Old 01-31-07, 04:54 AM   #8
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I forgot to mention that im not using contact updates on map.
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Old 01-31-07, 05:05 AM   #9
Abd_von_Mumit
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The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).
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Old 01-31-07, 05:23 AM   #10
Kumando
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Quote:
Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).
Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well.
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Old 01-31-07, 05:28 AM   #11
Abd_von_Mumit
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Quote:
Originally Posted by Kumando
Quote:
Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).
Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well.
I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 01-31-07, 07:09 AM   #12
Kumando
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Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by Kumando
Quote:
Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).
Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well.
I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.
Its not that simple if you are not seeing your sub on map in real time, but i think my best only option is to set an aproximate parallel course with the target and calculate this way wich will eventually led to many errors
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Old 01-31-07, 07:23 AM   #13
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I guess you have to accept the fact that when you raise the difficulty it makes things more complicated. Since I also use manual navigation I miss also more shots, but in a way that's what I have been looking for. If you hit 100% of the time, it gets a little boring after a while...
I still use the 3'15" method and work it the other way around. Once I have plotted the target estimated course, the reverse bearing and distance give me the estimated position of my sub and I plot my own course from there.
The point is that all these are now estimated positions, and if your estimation is off the mark, you're in for a miss. But that's what they had to work with at the time...
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Old 01-31-07, 07:26 AM   #14
Abd_von_Mumit
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Quote:
Originally Posted by Kumando
Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by Kumando
Quote:
Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).
Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well.
I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.
Its not that simple if you are not seeing your sub on map in real time, but i think my best only option is to set an aproximate parallel course with the target and calculate this way wich will eventually led to many errors
You don;t need the icon, man. You don't even need the map, to face the truth. All that's important is the RELATIVE course, you can plot it on a blank sheet of paper, on a black board or on the floor with a piece of coal... Just anywhere. Just think about it.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 01-31-07, 07:30 AM   #15
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I second that...
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